Searched refs:texCubeArrayBinding (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp579 if (m_textureUnits[unitNdx].texCubeArrayBinding)
581 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeArrayBinding);
582 m_textureUnits[unitNdx].texCubeArrayBinding = DE_NULL;
588 m_textureUnits[unitNdx].texCubeArrayBinding = texture;
702 else if (m_textureUnits[unitNdx].texCubeArrayBinding == texture) setTexCubeArrayBinding (unitNdx, DE_NULL);
1220 TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCubeArrayTex;
1382 TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCubeArrayTex;
1746 TextureCubeArray& texture = unit.texCubeArrayBinding
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H A DsglrReferenceContext.hpp826 rc::TextureCubeArray* texCubeArrayBinding; member in struct:sglr::ReferenceContext::TextureUnit
841 , texCubeArrayBinding (DE_NULL)

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