Searched refs:usingBindUniform (Results 1 - 1 of 1) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp295 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; local
296 if (usingBindUniform) {
306 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; local
307 if (!usingBindUniform) {

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