Searched refs:vertex_shader_ (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/gpu/command_buffer/service/
H A Dmemory_program_cache_unittest.cc80 vertex_shader_(NULL),
99 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId,
106 ASSERT_TRUE(vertex_shader_ != NULL);
127 vertex_shader_->set_source("bbbalsldkdkdkd");
131 gl_.get(), vertex_shader_, true, NULL, NULL,
181 Shader* vertex_shader_; member in class:gpu::gles2::MemoryProgramCacheTest
198 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, NULL,
204 vertex_shader_->signature_source(),
223 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, NULL,
229 vertex_shader_
[all...]
H A Dprogram_manager_unittest.cc1511 vertex_shader_(NULL),
1524 vertex_shader_ = shader_manager_.CreateShader(
1528 ASSERT_TRUE(vertex_shader_ != NULL);
1530 vertex_shader_->set_source("lka asjf bjajsdfj");
1537 program_->AttachShader(&shader_manager_, vertex_shader_);
1542 TestHelper::SetShaderStates(gl_.get(), vertex_shader_, true);
1548 vertex_shader_->source(),
1557 vertex_shader_,
1577 vertex_shader_,
1598 vertex_shader_,
1685 Shader* vertex_shader_; member in class:gpu::gles2::ProgramManagerWithCacheTest
[all...]
/external/chromium_org/cc/output/
H A Dprogram_binding.h70 vertex_shader_.GetShaderString(),
77 vertex_shader_.Init(context_provider->ContextGL(),
91 const VertexShader& vertex_shader() const { return vertex_shader_; }
95 VertexShader vertex_shader_; member in class:cc::ProgramBinding
/external/chromium_org/gpu/tools/compositor_model_bench/
H A Drender_tree.h163 return vertex_shader_;
167 vertex_shader_ = shader;
191 ShaderID vertex_shader_; member in class:CCNode
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
H A Dgraphics_3d.cc235 vertex_shader_(0),
353 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource);
354 if (!vertex_shader_)
357 program_ = LinkProgram(frag_shader_, vertex_shader_);
480 GLuint vertex_shader_; member in class:Graphics3DInstance
/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
H A Dcube.cc236 vertex_shader_(0),
353 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource);
354 if (!vertex_shader_)
357 program_ = LinkProgram(frag_shader_, vertex_shader_);
488 GLuint vertex_shader_; member in class:CubeInstance

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