Searched refs:xyzw (Results 1 - 25 of 102) sorted by relevance

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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/compiled/
H A Dclearfloat11ps.h12 // SV_POSITION 0 xyzw 0 POS float
13 // COLOR 0 xyzw 1 NONE float xyzw
20 // SV_TARGET 0 xyzw 0 TARGET float xyzw
21 // SV_TARGET 1 xyzw 1 TARGET float xyzw
22 // SV_TARGET 2 xyzw 2 TARGET float xyzw
23 // SV_TARGET 3 xyzw
[all...]
H A Dclearsint11ps.h12 // SV_POSITION 0 xyzw 0 POS float
13 // COLOR 0 xyzw 1 NONE int xyzw
20 // SV_TARGET 0 xyzw 0 TARGET int xyzw
21 // SV_TARGET 1 xyzw 1 TARGET int xyzw
22 // SV_TARGET 2 xyzw 2 TARGET int xyzw
23 // SV_TARGET 3 xyzw
[all...]
H A Dclearuint11ps.h12 // SV_POSITION 0 xyzw 0 POS float
13 // COLOR 0 xyzw 1 NONE uint xyzw
20 // SV_TARGET 0 xyzw 0 TARGET uint xyzw
21 // SV_TARGET 1 xyzw 1 TARGET uint xyzw
22 // SV_TARGET 2 xyzw 2 TARGET uint xyzw
23 // SV_TARGET 3 xyzw
[all...]
H A Dclearfloat11vs.h13 // COLOR 0 xyzw 1 NONE float xyzw
20 // SV_POSITION 0 xyzw 0 POS float xyzw
21 // COLOR 0 xyzw 1 NONE float xyzw
25 dcl_input v1.xyzw
26 dcl_output_siv o0.xyzw, position
27 dcl_output o1.xyzw
30 mov o1.xyzw, v
[all...]
H A Dclearsint11vs.h13 // COLOR 0 xyzw 1 NONE int xyzw
20 // SV_POSITION 0 xyzw 0 POS float xyzw
21 // COLOR 0 xyzw 1 NONE int xyzw
25 dcl_input v1.xyzw
26 dcl_output_siv o0.xyzw, position
27 dcl_output o1.xyzw
30 mov o1.xyzw, v
[all...]
H A Dclearuint11vs.h13 // COLOR 0 xyzw 1 NONE uint xyzw
20 // SV_POSITION 0 xyzw 0 POS float xyzw
21 // COLOR 0 xyzw 1 NONE uint xyzw
25 dcl_input v1.xyzw
26 dcl_output_siv o0.xyzw, position
27 dcl_output o1.xyzw
30 mov o1.xyzw, v
[all...]
H A Dpassthroughlumalpha2d11ps.h20 // SV_POSITION 0 xyzw 0 POS float
28 // SV_TARGET 0 xyzw 0 TARGET float xyzw
34 dcl_output o0.xyzw
36 sample r0.xyzw, v1.xyxx, t0.xyzw, s0
37 mov o0.xyzw, r0.xxxw
H A Dpassthroughlumalpha3d11ps.h20 // SV_POSITION 0 xyzw 0 POS float
29 // SV_TARGET 0 xyzw 0 TARGET float xyzw
35 dcl_output o0.xyzw
37 sample r0.xyzw, v2.xyzx, t0.xyzw, s0
38 mov o0.xyzw, r0.xxxw
H A Dpassthroughrgba2di11ps.h19 // SV_POSITION 0 xyzw 0 POS float
27 // SV_TARGET 0 xyzw 0 TARGET int xyzw
32 dcl_output o0.xyzw
34 resinfo_uint r0.xyzw, l(0), t0.xyzw
39 ld o0.xyzw, r0.xyzw, t0.xyzw
H A Dpassthroughrgba2dui11ps.h19 // SV_POSITION 0 xyzw 0 POS float
27 // SV_TARGET 0 xyzw 0 TARGET uint xyzw
32 dcl_output o0.xyzw
34 resinfo_uint r0.xyzw, l(0), t0.xyzw
39 ld o0.xyzw, r0.xyzw, t0.xyzw
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
H A Dd3d10tri.hlsl.vs.h14 // POSITION 0 xyzw 0 NONE float xyzw
15 // COLOR 0 xyzw 1 NONE float xyzw
22 // SV_POSITION 0 xyzw 0 POS float xyzw
23 // COLOR 0 xyzw 1 NONE float xyzw
26 dcl_input v0.xyzw
27 dcl_input v1.xyzw
[all...]
H A Dd3d10tri.hlsl.ps.h14 // SV_POSITION 0 xyzw 0 POS float
15 // COLOR 0 xyzw 1 NONE float xyzw
22 // SV_TARGET 0 xyzw 0 TARGET float xyzw
25 dcl_input_ps linear v1.xyzw
26 dcl_output o0.xyzw
27 mov o0.xyzw, v1.xyzw
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
H A Dd3d11tri.hlsl.vs.h14 // POSITION 0 xyzw 0 NONE float xyzw
15 // COLOR 0 xyzw 1 NONE float xyzw
22 // SV_POSITION 0 xyzw 0 POS float xyzw
23 // COLOR 0 xyzw 1 NONE float xyzw
26 dcl_input v0.xyzw
27 dcl_input v1.xyzw
[all...]
H A Dd3d11tri.hlsl.ps.h14 // SV_POSITION 0 xyzw 0 POS float
15 // COLOR 0 xyzw 1 NONE float xyzw
22 // SV_TARGET 0 xyzw 0 TARGET float xyzw
25 dcl_input_ps linear v1.xyzw
26 dcl_output o0.xyzw
27 mov o0.xyzw, v1.xyzw
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
H A Dd3d10tri.hlsl.vs.h14 // POSITION 0 xyzw 0 NONE float xyzw
15 // COLOR 0 xyzw 1 NONE float xyzw
22 // SV_POSITION 0 xyzw 0 POS float xyzw
23 // COLOR 0 xyzw 1 NONE float xyzw
26 dcl_input v0.xyzw
27 dcl_input v1.xyzw
[all...]
H A Dd3d10tri.hlsl.ps.h14 // SV_POSITION 0 xyzw 0 POS float
15 // COLOR 0 xyzw 1 NONE float xyzw
22 // SV_TARGET 0 xyzw 0 TARGET float xyzw
25 dcl_input_ps linear v1.xyzw
26 dcl_output o0.xyzw
27 mov o0.xyzw, v1.xyzw
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
H A Dd3d11tri.hlsl.vs.h14 // POSITION 0 xyzw 0 NONE float xyzw
15 // COLOR 0 xyzw 1 NONE float xyzw
22 // SV_POSITION 0 xyzw 0 POS float xyzw
23 // COLOR 0 xyzw 1 NONE float xyzw
26 dcl_input v0.xyzw
27 dcl_input v1.xyzw
[all...]
H A Dd3d11tri.hlsl.ps.h14 // SV_POSITION 0 xyzw 0 POS float
15 // COLOR 0 xyzw 1 NONE float xyzw
22 // SV_TARGET 0 xyzw 0 TARGET float xyzw
25 dcl_input_ps linear v1.xyzw
26 dcl_output o0.xyzw
27 mov o0.xyzw, v1.xyzw
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
H A Dd3d11tex.hlsl.ps.h24 // SV_POSITION 0 xyzw 0 POS float
26 // FACTORS 0 xyzw 2 NONE float xyzw
33 // SV_TARGET 0 xyzw 0 TARGET float xyzw
41 dcl_input_ps linear v2.xyzw
42 dcl_output o0.xyzw
44 sample r0.xyzw, v1.xyxx, t1.xyzw, s1
45 mul r0.xyzw, r
[all...]
H A Dd3d11tex.hlsl.vs.h14 // POSITION 0 xyzw 0 NONE float xyzw
22 // SV_POSITION 0 xyzw 0 POS float xyzw
24 // FACTORS 0 xyzw 2 NONE float xyzw
27 dcl_input v0.xyzw
29 dcl_output_siv o0.xyzw, position
31 dcl_output o2.xyzw
32 mov o0.xyzw, v
[all...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
H A Dd3d11tex.hlsl.ps.h24 // SV_POSITION 0 xyzw 0 POS float
26 // FACTORS 0 xyzw 2 NONE float xyzw
33 // SV_TARGET 0 xyzw 0 TARGET float xyzw
41 dcl_input_ps linear v2.xyzw
42 dcl_output o0.xyzw
44 sample r0.xyzw, v1.xyxx, t1.xyzw, s1
45 mul r0.xyzw, r
[all...]
H A Dd3d11tex.hlsl.vs.h14 // POSITION 0 xyzw 0 NONE float xyzw
22 // SV_POSITION 0 xyzw 0 POS float xyzw
24 // FACTORS 0 xyzw 2 NONE float xyzw
27 dcl_input v0.xyzw
29 dcl_output_siv o0.xyzw, position
31 dcl_output o2.xyzw
32 mov o0.xyzw, v
[all...]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
H A Dd3d11blit.hlsl.vs.h14 // POSITION 0 xyzw 0 NONE float xyzw
22 // SV_POSITION 0 xyzw 0 POS float xyzw
26 dcl_input v0.xyzw
28 dcl_output_siv o0.xyzw, position
30 mov o0.xyzw, v0.xyzw
/external/clang/test/SemaCXX/
H A Dcxx-altivec.cpp4 __vector float xyzw; member in struct:Vector
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
H A Dd3d11blit.hlsl.vs.h14 // POSITION 0 xyzw 0 NONE float xyzw
22 // SV_POSITION 0 xyzw 0 POS float xyzw
26 dcl_input v0.xyzw
28 dcl_output_siv o0.xyzw, position
30 mov o0.xyzw, v0.xyzw

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