Searched refs:loop (Results 1 - 25 of 73) sorted by relevance

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/frameworks/av/include/media/nbaio/
H A DLibsndfileSource.h30 // If 'loop' is true and it permits seeking, then we'll act as an infinite source
31 LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop = false);
/frameworks/native/services/surfaceflinger/tests/vsync/
H A Dvsync.cpp54 sp<Looper> loop = new Looper(false); local
55 loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
62 int32_t ret = loop->pollOnce(-1);
/frameworks/native/services/sensorservice/tests/
H A Dsensorservicetest.cpp83 sp<Looper> loop = new Looper(false); local
84 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get());
88 int32_t ret = loop->pollOnce(-1);
/frameworks/av/media/libnbaio/
H A DLibsndfileSource.cpp26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument
30 mLooping(loop && sfinfo.seekable),
62 // We didn't read any frames during the current loop cycle, so disable
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s60 loop label
84 BGT loop ;// Continue loop until Count reaches 64
/frameworks/base/rs/java/android/renderscript/
H A DPath.java41 Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { argument
44 mLoopBuffer = loop;
/frameworks/base/media/java/android/media/
H A DSoundPool.java62 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
63 * causes the sound to loop forever. In this case, the application must
284 * streams is exceeded. A loop value of -1 means loop forever,
285 * a value of 0 means don't loop, other values indicate the
296 * @param loop loop mode (0 = no loop, -1 = loop forever)
301 int priority, int loop, floa
300 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
422 setLoop(int streamID, int loop) argument
488 play( int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
499 setLoop(int streamID, int loop) argument
601 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
609 _play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
648 setLoop(int streamID, int loop) argument
748 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
771 setLoop(int streamID, int loop) argument
[all...]
/frameworks/base/core/java/android/os/
H A DHandlerThread.java61 Looper.loop();
/frameworks/base/core/tests/coretests/src/android/os/
H A DHandlerTester.java64 Looper.loop();
H A DTestHandlerThread.java85 Looper.loop();
/frameworks/rs/
H A DrsPath.h41 Path(Context *, RsPathPrimitive pp, bool isStatic, Allocation *vtx, Allocation *loop, float q);
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/av/include/media/
H A DSoundPool.h100 float rightVolume, int priority, int loop, float rate);
106 int loop() { return mLoop; } function in class:android::SoundEvent
129 int priority, int loop, float rate);
141 void setLoop(int loop);
176 int loop, float rate);
184 void setLoop(int channelID, int loop);
/frameworks/av/media/libmedia/
H A DSoundPool.cpp242 int priority, int loop, float rate)
244 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
245 sampleID, leftVolume, rightVolume, priority, loop, rate);
276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
393 void SoundPool::setLoop(int channelID, int loop) argument
395 ALOGV("setLoop(%d, %d)", channelID, loop);
399 channel->setLoop(loop);
558 float rightVolume, int priority, int loop, float rate)
568 " priority=%d, loop=%d, rate=%f",
570 priority, loop, rat
241 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
557 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
668 int loop; local
879 setLoop(int loop) argument
909 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
/frameworks/av/media/libstagefright/foundation/
H A DALooper.cpp47 return mLooper->loop();
107 } while (loop());
154 // the loop() function will return and never be called again.
187 bool ALooper::loop() { function in class:android::ALooper
217 // delivering the message). We have made sure, however, that loop()
/frameworks/av/include/media/stagefright/foundation/
H A DALooper.h79 bool loop();
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/samples/simplecamera/
H A DCameraTestThread.java57 Looper.loop();
/frameworks/base/tools/layoutlib/bridge/src/android/os/
H A DHandlerThread_Delegate.java77 Looper.loop();
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp74 SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop)
273 if (loop) {
344 bool loop = false; local
354 } else if (!strcmp(arg, "--loop")) {
355 loop = true;
362 fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel "
381 (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop);
73 TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel, SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) argument
/frameworks/av/media/libmediaplayerservice/
H A DStagefrightPlayer.cpp159 status_t StagefrightPlayer::setLooping(int loop) { argument
162 return mPlayer->setLooping(loop);
H A DStagefrightPlayer.h57 virtual status_t setLooping(int loop);
/frameworks/wilhelm/src/android/
H A Dandroid_GenericPlayer.h75 void loop(bool loop);
100 // Constants used to identify the messages in this player's AHandler message loop
109 kWhatLoop = 'loop', // set the player's looping status
132 // Async event handlers (called from GenericPlayer's event loop)
174 // Only accessed from event loop, does not need a mutex
/frameworks/base/core/tests/coretests/src/android/content/
H A DContentQueryMapTest.java45 Looper.loop();
71 // The cache won't notice changes until the loop runs.
/frameworks/base/media/jni/soundpool/
H A Dandroid_media_SoundPool_SoundPoolImpl.cpp84 jfloat leftVolume, jfloat rightVolume, jint priority, jint loop,
90 return (jint) ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate);
160 int loop)
165 ap->setLoop(channelID, loop);
83 android_media_SoundPool_SoundPoolImpl_play(JNIEnv *env, jobject thiz, jint sampleID, jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, jfloat rate) argument
159 android_media_SoundPool_SoundPoolImpl_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument

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