Searched refs:rgb (Results 1 - 25 of 45) sorted by relevance
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
H A D | exposure.rs | 29 float3 t = convert_float3(in.rgb); 30 out.rgb = convert_uchar3(clamp(convert_int3(t * bright), 0, 255));
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H A D | contrast.rs | 29 float3 v = convert_float3(in.rgb) * brightM + brightC; 31 o.rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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H A D | greyscale.rs | 25 float3 mono = dot(f4.rgb, gMonoMult); 31 return (uchar)dot(f4.rgb, gMonoMult);
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H A D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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H A D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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H A D | vignette.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | vignette_approx.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | wbalance.rs | 105 float3 t = convert_float3(in.rgb); 110 out.rgb = convert_uchar3(t);
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
H A D | contrast.rs | 34 float3 v = convert_float3(in->rgb) * brightM + brightC; 35 out->rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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H A D | greyscale.fs | 24 float3 mono = dot(f4.rgb, gMonoMult); 30 return (uchar)dot(f4.rgb, gMonoMult);
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H A D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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H A D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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H A D | vignette.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | vignette_approx.rsh | 55 fout.rgb = fin.rgb * lumen;
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
H A D | contrast.rs | 29 float3 v = convert_float3(in.rgb) * brightM + brightC; 31 o.rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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H A D | greyscale.rs | 25 float3 mono = dot(f4.rgb, gMonoMult); 31 return (uchar)dot(f4.rgb, gMonoMult);
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H A D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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H A D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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H A D | posterize.rs | 36 float pixelIntensity = dot(rsUnpackColor8888(refpix).rgb, mono);
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H A D | vignette.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | vignette_approx.rsh | 55 fout.rgb = fin.rgb * lumen;
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H A D | wbalance.rs | 122 float3 t = convert_float3(in.rgb); 127 out.rgb = convert_uchar3(t);
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/frameworks/rs/java/tests/HelloComputeNDK/libhellocomputendk/ |
H A D | mono.rs | 25 float3 mono = dot(f4.rgb, gMonoMult);
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/frameworks/native/services/surfaceflinger/Effects/ |
H A D | Daltonizer.cpp | 81 const vec3& lms_r(rgb2lms[0].rgb); 83 const vec3& lms_b(rgb2lms[2].rgb); 85 const vec3 lms_w((rgb2lms * vec4(1)).rgb);
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/frameworks/base/tools/layoutlib/bridge/tests/src/com/android/layoutlib/bridge/intensive/ |
H A D | ImageUtils.java | 115 int rgb = image.getRGB(x, y); 116 if (goldenRgb == rgb) { 122 if (((goldenRgb & 0xFF000000) == 0) && (rgb & 0xFF000000) == 0) { 127 int deltaR = ((rgb & 0xFF0000) >>> 16) - ((goldenRgb & 0xFF0000) >>> 16); 129 int deltaG = ((rgb & 0x00FF00) >>> 8) - ((goldenRgb & 0x00FF00) >>> 8); 131 int deltaB = (rgb & 0x0000FF) - (goldenRgb & 0x0000FF); 135 + ((rgb & 0xFF000000) >>> 24)) / 2) << 24;
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