/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 45 ListDigraph::Node* u2 = graph.addNode(); local 50 ASSERT_TRUE(u2 == u1->prev); 53 ASSERT_TRUE(NULL == u2->first_in); 54 ASSERT_TRUE(NULL == u2->first_out); 55 ASSERT_TRUE(u3 == u2->prev); 56 ASSERT_TRUE(u1 == u2->next); 60 ASSERT_TRUE(u2 == u3->next); 67 graph.erase(*u2); 79 ASSERT_TRUE(NULL == u2->first_in); 80 ASSERT_TRUE(NULL == u2 93 ListDigraph::Node* u2 = graph.addNode(); local 141 ListDigraph::Node* u2 = graph.addNode(); local 190 ListDigraph::Node* u2 = graph.addNode(); local 211 ListDigraph::Node* u2 = graph.addNode(); local 232 ListDigraph::Node* u2 = graph.addNode(); local 260 ListDigraph::Node* u2 = graph.addNode(); local 287 ListDigraph::Node* u2 = graph.addNode(); local 314 ListDigraph::Node* u2 = graph.addNode(); local [all...] |
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 158 u2 = prevFrame + size + chrstart; 175 oscl_memcpy(u1, u2, B_SIZE); 177 u2 += width_C; 178 oscl_memcpy(u1, u2, B_SIZE); 180 u2 += width_C;
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/frameworks/base/libs/hwui/ |
H A D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { argument 104 u2 = lerp(mMinU, mMaxU, u2);
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H A D | Patch.cpp | 192 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; local 196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 212 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 226 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 237 mUvMapper.map(u1, v1, u2, v2); 240 TextureVertex::set(vertex++, x2, y1, u2, v1); 242 TextureVertex::set(vertex++, x2, y2, u2, v2); 250 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 211 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A D | Patch.h | 68 float u1, float v1, float u2, float v2, uint32_t& quadCount);
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H A D | FontRenderer.h | 163 float x2, float y2, float u2, float v2, 167 float x2, float y2, float u2, float v2, 171 float x2, float y2, float u2, float v2,
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H A D | FontRenderer.cpp | 538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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H A D | LayerRenderer.cpp | 174 const float u2 = r->right * texX; local 178 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 180 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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H A D | OpenGLRenderer.cpp | 1159 const float u2 = r->right * texX; local 1164 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 1166 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 2068 float u2 = float(x + 1) / meshWidth; local 2072 mapper.map(u1, v1, u2, v2); 2083 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 2087 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 2089 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 2168 float u2 = fmin(1.0f, srcRight / width); local 2171 getMapper(texture).map(u1, v1, u2, v 3442 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument [all...] |
H A D | OpenGLRenderer.h | 793 * @param u2 The right coordinate of the texture 796 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
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/frameworks/rs/ |
H A D | rsPath.h | 57 bool subdivideCheck(const BezierSegment_t *s, float u1, float u2);
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H A D | rsFont.cpp | 100 float u2 = glyph->mBitmapMaxU; local 108 nPenX + width, nPenY, 0, u2, v2, 109 nPenX + width, nPenY - height, 0, u2, v1, 671 float u2, float v2, 700 (*currentPos++) = u2; 668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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H A D | rsFont.h | 249 float u2, float v2,
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/frameworks/base/libs/hwui/font/ |
H A D | Font.cpp | 172 float u2 = glyph->mBitmapMaxU; local 177 nPenX + width, nPenY, u2, v2, 178 nPenX + width, nPenY - height, u2, v1, 201 float u2 = glyph->mBitmapMaxU; local 207 p[1].x(), p[1].y(), u2, v2, 208 p[2].x(), p[2].y(), u2, v1, 267 const float u2 = glyph->mBitmapMaxU; local 275 position->y() + destination[1].y(), u2, v2, 277 position->y() + destination[2].y(), u2, v1,
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H A D | CacheTexture.h | 158 float x2, float y2, float u2, float v2, 162 TextureVertex::set(mesh++, x2, y2, u2, v2); 157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdGL.h | 94 float x2, float y2, float z2, float u2, float v2,
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H A D | rsdGL.cpp | 536 float x2, float y2, float z2, float u2, float v2, 541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
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H A D | rsdRuntimeStubs.cpp | 306 float x2, float y2, float z2, float u2, float v2, 327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 305 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/scriptc/ |
H A D | rs_graphics.rsh | 286 * @param u2 301 float x2, float y2, float z2, float u2, float v2,
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/frameworks/base/media/tests/contents/media_api/music/ |
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