Searched refs:AaptAssets (Results 1 - 12 of 12) sorted by relevance

/frameworks/base/tools/aapt/
H A DMain.h15 #include "AaptAssets.h"
50 const sp<AaptAssets>& assets, sp<ApkBuilder>& builder);
53 const sp<AaptAssets>& assets, const String8& pkgName,
56 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
60 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
64 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
H A DImages.h18 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
23 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
H A DAndroid.mk28 AaptAssets.cpp \
H A DAaptAssets.cpp5 #include "AaptAssets.h"
908 AaptAssets::AaptAssets() function in class:AaptAssets
914 const SortedVector<AaptGroupEntry>& AaptAssets::getGroupEntries() const {
920 status_t AaptAssets::addFile(const String8& name, const sp<AaptGroup>& file)
926 sp<AaptFile> AaptAssets::addFile(
979 void AaptAssets::addResource(const String8& leafName, const String8& path,
992 ssize_t AaptAssets::slurpFromArgs(Bundle* bundle)
999 sp<AaptAssets> current = this;
1063 sp<AaptAssets> nextOverla
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H A DAaptAssets.h32 class AaptAssets;
286 friend class AaptAssets;
514 class AaptAssets : public AaptDir class in inherits:AaptDir
517 AaptAssets();
518 virtual ~AaptAssets() { delete mRes; }
574 inline sp<AaptAssets> getOverlay() { return mOverlay; }
575 inline void setOverlay(sp<AaptAssets>& overlay) { mOverlay = overlay; }
616 sp<AaptAssets> mOverlay;
H A DResourceTable.h39 const sp<AaptAssets>& assets,
46 const sp<AaptAssets>& assets,
54 const sp<AaptAssets>& assets,
62 const sp<AaptAssets>& assets,
115 * to the AaptAssets, then they may be skipped over
123 status_t addIncludedResources(Bundle* bundle, const sp<AaptAssets>& assets);
583 sp<AaptAssets> mAssets;
H A DXMLNode.h134 status_t parseValues(const sp<AaptAssets>& assets, ResourceTable* table);
136 status_t assignResourceIds(const sp<AaptAssets>& assets,
H A DResource.cpp6 #include "AaptAssets.h"
215 static status_t parsePackage(Bundle* bundle, const sp<AaptAssets>& assets,
288 static status_t makeFileResources(Bundle* bundle, const sp<AaptAssets>& assets,
334 PreProcessImageWorkUnit(const Bundle* bundle, const sp<AaptAssets>& assets,
349 sp<AaptAssets> mAssets;
354 static status_t preProcessImages(const Bundle* bundle, const sp<AaptAssets>& assets,
431 static void collect_files(const sp<AaptAssets>& ass,
572 const sp<AaptAssets>& assets,
582 sp<AaptAssets> overlay = assets->getOverlay();
1059 status_t generateAndroidManifestForSplit(Bundle* bundle, const sp<AaptAssets>
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H A DImages.cpp1239 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
1486 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
H A DXMLNode.cpp949 status_t XMLNode::parseValues(const sp<AaptAssets>& assets,
983 status_t XMLNode::assignResourceIds(const sp<AaptAssets>& assets,
H A DResourceTable.cpp26 const sp<AaptAssets>& assets,
41 const sp<AaptAssets>& assets,
57 const sp<AaptAssets>& assets,
761 const sp<AaptAssets>& assets,
1768 status_t ResourceTable::addIncludedResources(Bundle* bundle, const sp<AaptAssets>& assets)
H A DCommand.cpp2268 sp<AaptAssets> assets;
2309 assets = new AaptAssets();

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