Searched refs:ActiveProgram (Results 1 - 10 of 10) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Duniforms.c134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, locatio
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H A Dshaderapi.c133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
435 if (ctx->Shader.ActiveProgram)
436 return ctx->Shader.ActiveProgram->Name;
846 if (ctx->Shader.ActiveProgram != shProg) {
847 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
H A Dmtypes.h2447 struct gl_shader_program *ActiveProgram; member in struct:gl_shader_state
H A Dget.c1765 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
/external/mesa3d/src/mesa/main/
H A Duniforms.c134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, locatio
[all...]
H A Dshaderapi.c133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
435 if (ctx->Shader.ActiveProgram)
436 return ctx->Shader.ActiveProgram->Name;
846 if (ctx->Shader.ActiveProgram != shProg) {
847 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
H A Dmtypes.h2447 struct gl_shader_program *ActiveProgram; member in struct:gl_shader_state
H A Dget.c1765 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
H A Dmeta.c643 ctx->Shader.ActiveProgram);
967 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c643 ctx->Shader.ActiveProgram);
967 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,

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