Searched refs:Animation (Results 1 - 25 of 266) sorted by relevance

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/external/chromium_org/ui/gfx/animation/
H A Danimation_delegate.h12 class Animation;
23 virtual void AnimationEnded(const Animation* animation) {}
26 virtual void AnimationProgressed(const Animation* animation) {}
29 virtual void AnimationCanceled(const Animation* animation) {}
H A Danimation.cc18 Animation::Animation(base::TimeDelta timer_interval) function in class:gfx::Animation
24 Animation::~Animation() {
31 void Animation::Start() {
45 void Animation::Stop() {
64 double Animation::CurrentValueBetween(double start, double target) const {
68 int Animation::CurrentValueBetween(int start, int target) const {
72 gfx::Rect Animation::CurrentValueBetween(const gfx::Rect& start_bounds,
78 void Animation
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H A Dtest_animation_delegate.h20 virtual void AnimationEnded(const Animation* animation) {
25 virtual void AnimationCanceled(const Animation* animation) {
/external/robolectric/src/test/java/com/xtremelabs/robolectric/util/
H A DTestAnimationListener.java3 import android.view.animation.Animation;
4 import android.view.animation.Animation.AnimationListener;
13 public void onAnimationStart(Animation animation) {
18 public void onAnimationEnd(Animation animation) {
23 public void onAnimationRepeat(Animation animation) {
/external/chromium_org/third_party/WebKit/Source/core/animation/
H A DSampledEffect.h8 #include "core/animation/Animation.h"
18 static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > interpolations)
29 Animation* animation() const { return m_animation; }
31 Animation::Priority priority() const { return m_priority; }
38 SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > >);
40 RawPtrWillBeWeakMember<Animation> m_animation;
46 Animation::Priority m_priority;
H A DAnimation.cpp32 #include "core/animation/Animation.h"
48 PassRefPtrWillBeRawPtr<Animation> Animation::create(Element* target, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtrWillBeRawPtr<EventDelegate> eventDelegate)
50 return adoptRefWillBeNoop(new Animation(target, effect, timing, priority, eventDelegate));
53 PassRefPtrWillBeRawPtr<Animation> Animation::create(Element* element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
58 PassRefPtrWillBeRawPtr<Animation> Animation::create(Element* element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration)
63 PassRefPtrWillBeRawPtr<Animation> Animation
90 Animation::Animation(Element* target, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtrWillBeRawPtr<EventDelegate> eventDelegate) function in class:blink::Animation
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H A DAnimation.h48 class Animation FINAL : public AnimationNode {
53 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtrWillBeRawPtr<EventDelegate> = nullptr);
55 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Dictionary& timingInputDictionary);
56 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, double duration);
57 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>);
58 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState&);
59 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState&);
60 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState&);
62 virtual ~Animation();
98 Animation(Elemen
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/external/chromium_org/cc/animation/
H A Danimation_delegate.h17 Animation::TargetProperty target_property) = 0;
20 Animation::TargetProperty target_property) = 0;
H A Danimation_unittest.cc21 scoped_ptr<Animation> CreateAnimation(double iterations,
24 scoped_ptr<Animation> to_return(Animation::Create(
29 Animation::Opacity));
35 scoped_ptr<Animation> CreateAnimation(double iterations, double duration) {
39 scoped_ptr<Animation> CreateAnimation(double iterations) {
44 scoped_ptr<Animation> anim(CreateAnimation(0));
51 scoped_ptr<Animation> anim(CreateAnimation(1));
59 scoped_ptr<Animation> anim(CreateAnimation(1.5));
70 scoped_ptr<Animation> ani
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H A Danimation.cc26 COMPILE_ASSERT(static_cast<int>(cc::Animation::RunStateEnumSize) ==
39 COMPILE_ASSERT(static_cast<int>(cc::Animation::TargetPropertyEnumSize) ==
47 scoped_ptr<Animation> Animation::Create(
52 return make_scoped_ptr(new Animation(curve.Pass(),
57 Animation::Animation(scoped_ptr<AnimationCurve> curve, function in class:cc::Animation
80 Animation::~Animation() {
85 void Animation
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H A Dlayer_animation_controller.cc47 animations_[i]->SetRunState(Animation::Paused,
55 bool operator()(Animation* animation) const {
73 HasAnimationIdAndProperty(int id, Animation::TargetProperty target_property)
75 bool operator()(Animation* animation) const {
82 Animation::TargetProperty target_property_;
87 Animation::TargetProperty target_property) {
98 Animation::TargetProperty target_property) {
102 animations_[i]->SetRunState(Animation::Aborted, last_tick_time_);
144 Animation* animation = animations_[i];
153 case Animation
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H A Dlayer_animation_controller_unittest.cc36 scoped_ptr<Animation> CreateAnimation(scoped_ptr<AnimationCurve> curve,
38 Animation::TargetProperty property) {
39 return Animation::Create(curve.Pass(), 0, id, property);
52 EXPECT_FALSE(controller_impl->GetAnimation(Animation::Opacity));
59 int group_id = controller->GetAnimation(Animation::Opacity)->group();
65 EXPECT_TRUE(controller_impl->GetAnimation(group_id, Animation::Opacity));
66 EXPECT_EQ(Animation::WaitingForTargetAvailability,
68 Animation::Opacity)->run_state());
83 EXPECT_FALSE(controller_impl->GetAnimation(Animation::Opacity));
86 int group_id = controller->GetAnimation(Animation
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H A Danimation_events.h23 Animation::TargetProperty target_property,
29 Animation::TargetProperty target_property;
/external/replicaisland/src/com/replica/replicaisland/
H A DGenericAnimationComponent.java43 mSprite.playAnimation(Animation.IDLE);
46 mSprite.playAnimation(Animation.MOVE);
49 mSprite.playAnimation(Animation.ATTACK);
52 mSprite.playAnimation(Animation.HIT_REACT);
55 mSprite.playAnimation(Animation.DEATH);
58 mSprite.playAnimation(Animation.HIDE);
61 mSprite.playAnimation(Animation.FROZEN);
76 public static final class Animation { class in class:GenericAnimationComponent
/external/robolectric/src/main/java/android/view/animation/
H A DShadowAnimationBridge.java9 private Animation realAnimation;
11 public ShadowAnimationBridge(Animation realAnimation) {
/external/chromium_org/cc/blink/
H A Dweb_animation_impl.cc16 using cc::Animation;
62 animation_ = Animation::Create(
66 static_cast<cc::Animation::TargetProperty>(target_property));
118 case cc::Animation::Normal:
120 case cc::Animation::Reverse:
122 case cc::Animation::Alternate:
124 case cc::Animation::AlternateReverse:
135 animation_->set_direction(cc::Animation::Normal);
138 animation_->set_direction(cc::Animation::Reverse);
141 animation_->set_direction(cc::Animation
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H A Dweb_to_cc_animation_delegate_adapter.cc17 cc::Animation::TargetProperty target_property) {
26 cc::Animation::TargetProperty target_property) {
H A Dweb_to_cc_animation_delegate_adapter.h26 cc::Animation::TargetProperty target_property) OVERRIDE;
29 cc::Animation::TargetProperty target_property) OVERRIDE;
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowAnimationSet.java6 import android.view.animation.Animation;
15 private ArrayList<Animation> animationList = new ArrayList<Animation>();
22 public void addAnimation(Animation anim) {
27 public List<Animation> getAnimations() {
H A DShadowAnimationUtils.java4 import android.view.animation.Animation;
17 public static Animation loadAnimation(Context context, int id) {
18 Animation anim = new TranslateAnimation(0, 0, 30, 0);
H A DShadowAnimation.java3 import android.view.animation.Animation;
12 * Shadow implementation of {@code Animation} that provides support for invoking listener callbacks.
15 @Implements(Animation.class)
18 private Animation.AnimationListener listener;
29 private Animation realAnimation;
32 public void setAnimationListener(Animation.AnimationListener l) {
122 public Animation.AnimationListener getAnimationListener() {
/external/glide/library/src/main/java/com/bumptech/glide/request/
H A DViewAnimation.java6 import android.view.animation.Animation;
13 private Animation animation;
18 public ViewAnimationFactory(Animation animation) {
44 private Animation animation;
46 public ViewAnimation(Animation animation) {
H A DDrawableCrossFadeViewAnimation.java8 import android.view.animation.Animation;
15 private Animation defaultAnimation;
18 private static Animation getDefaultAnimation() {
27 private Animation defaultAnimation;
45 public DrawableCrossFadeFactory(Animation defaultAnimation, int duration) {
67 public DrawableCrossFadeViewAnimation(Animation defaultAnimation, int duration) {
/external/chromium_org/ui/views/animation/
H A Dscroll_animator.h44 virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE;
45 virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE;
46 virtual void AnimationCanceled(const gfx::Animation* animation) OVERRIDE;
/external/chromium_org/chrome/browser/ui/cocoa/tabs/
H A Dmedia_indicator_view.h16 class Animation;
23 scoped_ptr<gfx::Animation> animation_;

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