Searched refs:CompressedTexture (Results 1 - 13 of 13) sorted by relevance

/external/deqp/framework/common/
H A DtcuCompressedTexture.hpp40 class CompressedTexture class in namespace:tcu
97 CompressedTexture (Format format, int width, int height, int depth = 1);
98 CompressedTexture (void);
99 ~CompressedTexture (void);
121 bool isEtcFormat (CompressedTexture::Format fmt);
122 bool isASTCFormat (CompressedTexture::Format fmt);
123 bool isASTCSRGBFormat (CompressedTexture::Format fmt);
125 IVec3 getASTCBlockSize (CompressedTexture::Format fmt);
126 CompressedTexture::Format getASTCFormatByBlockSize (int width, int height, int depth, bool isSRGB);
H A DtcuImageIO.hpp34 class CompressedTexture;
44 void loadPKM (CompressedTexture& dst, const tcu::Archive& archive, const char* fileName);
H A DtcuCompressedTexture.cpp41 CompressedTexture::CompressedTexture (void) function in class:tcu::CompressedTexture
49 CompressedTexture::CompressedTexture (Format format, int width, int height, int depth) function in class:tcu::CompressedTexture
58 CompressedTexture::~CompressedTexture (void)
67 bool isEtcFormat (CompressedTexture::Format fmt)
71 case CompressedTexture::ETC1_RGB8:
72 case CompressedTexture::EAC_R11:
73 case CompressedTexture
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H A DtcuImageIO.cpp228 void loadPKM (CompressedTexture& dst, const tcu::Archive& archive, const char* fileName)
251 dst.setStorage(CompressedTexture::ETC1_RGB8, (int)activeWidth, (int)activeHeight);
/external/deqp/modules/gles3/functional/
H A Des3fCompressedTextureTests.cpp36 using tcu::CompressedTexture;
45 static const string getASTCFormatShortName (CompressedTexture::Format format)
78 for (int formatI = 0; formatI < CompressedTexture::FORMAT_LAST; formatI++)
80 const CompressedTexture::Format format = (CompressedTexture::Format)formatI;
97 for (int formatI = 0; formatI < CompressedTexture::FORMAT_LAST; formatI++)
99 const CompressedTexture::Format format = (CompressedTexture::Format)formatI;
H A Des3fASTCDecompressionCases.hpp73 tcu::CompressedTexture::Format format);
87 const tcu::CompressedTexture::Format m_format;
103 tcu::CompressedTexture::Format format);
122 const tcu::CompressedTexture::Format m_format;
H A Des3fTextureWrapTests.cpp50 using tcu::CompressedTexture;
86 TextureWrapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, CompressedTexture::Format compressedFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, int width, int height);
111 const CompressedTexture::Format m_compressedFormat;
134 , m_compressedFormat (CompressedTexture::FORMAT_LAST)
153 , m_compressedFormat (CompressedTexture::FORMAT_LAST)
167 TextureWrapCase::TextureWrapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, CompressedTexture::Format compressedFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, int width, int height)
206 else if (m_compressedFormat != CompressedTexture::FORMAT_LAST)
216 tcu::CompressedTexture compressedTexture (m_compressedFormat, m_width, m_height);
247 tcu::CompressedTexture compressedTexture (m_compressedFormat, m_width, m_height);
472 CompressedTexture
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H A Des3fTextureFormatTests.cpp729 tcu::CompressedTexture::Format format,
746 tcu::CompressedTexture::Format m_format;
761 tcu::CompressedTexture::Format format,
785 tcu::CompressedTexture compressedTexture (m_format, m_width, m_height);
864 tcu::CompressedTexture::Format format,
883 tcu::CompressedTexture::Format m_format;
901 tcu::CompressedTexture::Format format,
926 vector<tcu::CompressedTexture> levels (tcu::CUBEFACE_LAST);
1461 tcu::CompressedTexture::Format format;
1464 { "GL_COMPRESSED_R11_EAC", "eac_r11", tcu::CompressedTexture
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H A Des3fASTCDecompressionCases.cpp62 using tcu::CompressedTexture;
936 static void generateBlockCaseTestData (vector<deUint8>& dst, CompressedTexture::Format format, ASTCBlockTestType testType)
1611 CompressedTexture::Format format,
1624 CompressedTexture::Format getFormat (void) const { return m_format; }
1632 const CompressedTexture::Format m_format;
1648 CompressedTexture::Format format,
1750 CompressedTexture::Format format)
1807 tcu::CompressedTexture compressed (m_format, imageWidth, imageHeight);
1825 glu::Texture2D texture (renderCtx, m_context.getContextInfo(), 1, &compressed, tcu::CompressedTexture::DecompressionParams(m_renderer->getASTCSupport() == ASTCSUPPORTLEVEL_LDR));
1909 CompressedTexture
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/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp227 deUint32 getGLFormat (tcu::CompressedTexture::Format format)
231 case tcu::CompressedTexture::ETC1_RGB8: return GL_ETC1_RGB8_OES;
232 case tcu::CompressedTexture::EAC_R11: return GL_COMPRESSED_R11_EAC;
233 case tcu::CompressedTexture::EAC_SIGNED_R11: return GL_COMPRESSED_SIGNED_R11_EAC;
234 case tcu::CompressedTexture::EAC_RG11: return GL_COMPRESSED_RG11_EAC;
235 case tcu::CompressedTexture::EAC_SIGNED_RG11: return GL_COMPRESSED_SIGNED_RG11_EAC;
236 case tcu::CompressedTexture::ETC2_RGB8: return GL_COMPRESSED_RGB8_ETC2;
237 case tcu::CompressedTexture::ETC2_SRGB8: return GL_COMPRESSED_SRGB8_ETC2;
238 case tcu::CompressedTexture::ETC2_RGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
239 case tcu::CompressedTexture
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H A DgluTexture.hpp71 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false));
90 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams&);
111 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false));
129 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture
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H A DgluTextureUtil.hpp69 deUint32 getGLFormat (tcu::CompressedTexture::Format format);
H A DgluTexture.cpp129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams)
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams)
197 const tcu::CompressedTexture& level = levels[levelNdx];
264 vector<tcu::CompressedTexture> levels(numLevels);
288 TextureCube::TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams)
391 void TextureCube::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture
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