/external/chromium_org/gpu/command_buffer/service/ |
H A D | gpu_state_tracer.h | 18 struct ContextState; 23 static scoped_ptr<GPUStateTracer> Create(const ContextState* state); 30 explicit GPUStateTracer(const ContextState* state); 32 const ContextState* state_;
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H A D | context_state.cc | 92 ContextState::ContextState(FeatureInfo* feature_info, function in class:gpu::gles2::ContextState 105 ContextState::~ContextState() { 108 void ContextState::RestoreTextureUnitBindings( 109 GLuint unit, const ContextState* prev_state) const { 153 void ContextState::RestoreBufferBindings() const { 164 void ContextState::RestoreRenderbufferBindings() { 169 void ContextState::RestoreProgramBindings() const { 173 void ContextState [all...] |
H A D | gl_state_restorer_impl.h | 18 struct ContextState; 34 const gles2::ContextState* GetContextState() const;
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H A D | gpu_state_tracer.cc | 21 static scoped_refptr<Snapshot> Create(const ContextState* state); 30 explicit Snapshot(const ContextState* state); 33 const ContextState* state_; 43 Snapshot::Snapshot(const ContextState* state) : state_(state) {} 45 scoped_refptr<Snapshot> Snapshot::Create(const ContextState* state) { 100 scoped_ptr<GPUStateTracer> GPUStateTracer::Create(const ContextState* state) { 104 GPUStateTracer::GPUStateTracer(const ContextState* state) : state_(state) {
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H A D | context_state.h | 5 // This file contains the ContextState class. 96 struct GPU_EXPORT ContextState { struct in namespace:gpu::gles2 97 ContextState(FeatureInfo* feature_info, 100 ~ContextState(); 108 void RestoreState(const ContextState* prev_state); 109 void InitCapabilities(const ContextState* prev_state) const; 110 void InitState(const ContextState* prev_state) const; 113 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; 120 void RestoreGlobalState(const ContextState* prev_state) const; 124 GLuint unit, const ContextState* prev_stat [all...] |
H A D | gles2_cmd_decoder_unittest_context_state.cc | 64 void InitializeContextState(ContextState* state, 84 ContextState* state, 162 // Construct a previous ContextState with all texture bindings 164 ContextState prev_state(NULL, NULL, NULL); 186 // Construct a previous ContextState with all texture bindings 188 ContextState prev_state(NULL, NULL, NULL); 217 // Construct a previous ContextState with all texture bindings 219 ContextState prev_state(NULL, NULL, NULL); 250 // Construct a previous ContextState with GL_TEXTURE_2D target in 253 ContextState prev_stat [all...] |
H A D | gl_state_restorer_impl.cc | 47 const gles2::ContextState* GLStateRestorerImpl::GetContextState() const {
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H A D | gles2_cmd_decoder.h | 42 struct ContextState; 144 virtual void RestoreState(const ContextState* prev_state) = 0; 149 const ContextState* prev_state) const = 0; 245 virtual const ContextState* GetContextState() = 0;
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H A D | gles2_cmd_decoder_mock.h | 29 struct ContextState; 58 MOCK_METHOD0(GetContextState, const ContextState*()); 63 MOCK_METHOD1(RestoreState, void(const ContextState* prev_state)); 66 RestoreAllTextureUnitBindings, void(const ContextState* state));
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H A D | buffer_manager.h | 22 struct ContextState; 199 ContextState* context_state, GLenum target, GLintptr offset, 205 ContextState* context_state, GLenum target, GLsizeiptr size, 211 ContextState* context_state, GLenum target, GLenum pname, GLint* params); 238 Buffer* GetBufferInfoForTarget(ContextState* state, GLenum target);
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H A D | buffer_manager.cc | 263 ContextState* context_state, GLenum target, GLsizeiptr size, 329 ContextState* context_state, GLenum target, GLintptr offset, GLsizeiptr size, 360 ContextState* context_state, GLenum target, GLenum pname, GLint* params) { 392 // Since one BufferManager can be shared by multiple decoders, ContextState is 395 ContextState* state, GLenum target) {
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H A D | context_state_impl_autogen.h | 15 ContextState::EnableFlags::EnableFlags() 36 void ContextState::Initialize() { 135 void ContextState::InitCapabilities(const ContextState* prev_state) const { 179 void ContextState::InitState(const ContextState* prev_state) const { 365 bool ContextState::GetEnabled(GLenum cap) const { 391 bool ContextState::GetStateAsGLint(GLenum pname, 732 bool ContextState::GetStateAsGLfloat(GLenum pname,
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H A D | texture_manager.h | 26 struct ContextState; 718 ContextState* state, 727 ContextState* state, 733 TextureRef* GetTextureInfoForTarget(ContextState* state, GLenum target); 735 ContextState* state, GLenum target);
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H A D | texture_manager.cc | 1363 ContextState* state, GLenum target) { 1393 ContextState* state, GLenum target) { 1403 ContextState* state, 1467 ContextState* state,
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H A D | gles2_cmd_decoder.cc | 293 explicit ScopedTextureBinder(ContextState* state, GLuint id, GLenum target); 297 ContextState* state_; 306 explicit ScopedRenderBufferBinder(ContextState* state, GLuint id); 310 ContextState* state_; 385 explicit BackTexture(MemoryTracker* memory_tracker, ContextState* state); 415 ContextState* state_; 428 ContextState* state); 455 ContextState* state_; 600 virtual void RestoreState(const ContextState* prev_state) OVERRIDE; 606 const ContextState* prev_stat [all...] |
/external/chromium_org/content/common/gpu/ |
H A D | stream_texture_android.cc | 129 const gpu::gles2::ContextState* state =
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/external/kernel-headers/original/uapi/drm/ |
H A D | i810_drm.h | 150 unsigned int ContextState[I810_CTX_SETUP_SIZE]; member in struct:_drm_i810_sarea
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