Searched refs:DataTypes (Results 1 - 14 of 14) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.hpp47 struct DataTypes struct in namespace:deqp::gles31::Functional::FboTestUtil
50 DataTypes& operator<< (glu::DataType type) { vec.push_back(type); return *this; }
58 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
H A Des31fFboColorbufferTests.cpp140 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
H A Des31fFboTestUtil.cpp116 static sglr::pdec::ShaderProgramDeclaration genTexture2DShaderDecl (const DataTypes& samplerTypes, glu::DataType outputType)
150 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias)
/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp47 struct DataTypes struct in namespace:deqp::gles3::Functional::FboTestUtil
50 DataTypes& operator<< (glu::DataType type) { vec.push_back(type); return *this; }
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
H A Des3fFboColorbufferTests.cpp230 Texture2DShader texToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt0), fmtInfo0.valueMax-fmtInfo0.valueMin, fmtInfo0.valueMin);
231 Texture2DShader texToFbo1Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt1), fmtInfo1.valueMax-fmtInfo1.valueMin, fmtInfo1.valueMin);
232 Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4);
364 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
493 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
619 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
H A Des3fFboRenderTest.cpp536 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType);
537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
823 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
1118 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType);
1119 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
1274 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType);
1275 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
H A Des3fFboInvalidateTests.cpp218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
652 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4);
1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
1024 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4);
H A Des3fFboDepthbufferTests.cpp73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
H A Des3fFramebufferBlitTests.cpp76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
633 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4);
795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
H A Des3fFboTestUtil.cpp273 static sglr::pdec::ShaderProgramDeclaration genTexture2DShaderDecl (const DataTypes& samplerTypes, glu::DataType outputType)
307 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias)
H A Des3fTextureSpecificationTests.cpp269 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
/external/llvm/
H A DMakefile174 $(TopDistDir)/include/llvm/Support/DataTypes.h
208 include/llvm/Support/DataTypes.h
/external/clang/lib/CodeGen/
H A DCodeGenPGO.cpp123 llvm::Type *DataTypes[] = { local
126 auto *DataTy = llvm::StructType::get(Ctx, makeArrayRef(DataTypes));
/external/chromium_org/base/strings/
H A Dsafe_sprintf_unittest.cc269 TEST(SafeSPrintfTest, DataTypes) {

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