Searched refs:EyePosition (Results 1 - 16 of 16) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dlight.c130 if (TEST_EQ_4V(light->EyePosition, params))
133 COPY_4V(light->EyePosition, params);
134 if (light->EyePosition[3] != 0.0F)
356 COPY_4V( params, ctx->Light.Light[l].EyePosition );
415 params[0] = (GLint) ctx->Light.Light[l].EyePosition[0];
416 params[1] = (GLint) ctx->Light.Light[l].EyePosition[1];
417 params[2] = (GLint) ctx->Light.Light[l].EyePosition[2];
418 params[3] = (GLint) ctx->Light.Light[l].EyePosition[3];
966 COPY_4FV( light->_Position, light->EyePosition );
971 light->EyePosition );
[all...]
H A Dattrib.c1069 _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
H A Dffvertex_prog.c193 if (light->EyePosition[3] == 0.0)
H A Dmtypes.h663 GLfloat EyePosition[4]; /**< position in eye coordinates */ member in struct:gl_light
/external/mesa3d/src/mesa/main/
H A Dlight.c130 if (TEST_EQ_4V(light->EyePosition, params))
133 COPY_4V(light->EyePosition, params);
134 if (light->EyePosition[3] != 0.0F)
356 COPY_4V( params, ctx->Light.Light[l].EyePosition );
415 params[0] = (GLint) ctx->Light.Light[l].EyePosition[0];
416 params[1] = (GLint) ctx->Light.Light[l].EyePosition[1];
417 params[2] = (GLint) ctx->Light.Light[l].EyePosition[2];
418 params[3] = (GLint) ctx->Light.Light[l].EyePosition[3];
966 COPY_4FV( light->_Position, light->EyePosition );
971 light->EyePosition );
[all...]
H A Dattrib.c1069 _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
H A Dffvertex_prog.c193 if (light->EyePosition[3] == 0.0)
H A Dmtypes.h663 GLfloat EyePosition[4]; /**< position in eye coordinates */ member in struct:gl_light
/external/chromium_org/third_party/mesa/src/src/mesa/x86/
H A Dgen_matypes.c193 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
/external/mesa3d/src/mesa/x86/
H A Dgen_matypes.c193 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
/external/chromium_org/third_party/mesa/src/src/mesa/program/
H A Dprog_statevars.c107 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
128 * light.EyePosition.w should be 0 for infinite lights.
130 COPY_3V(p, ctx->Light.Light[ln].EyePosition);
530 * light.EyePosition.w should be 0 for infinite lights.
/external/mesa3d/src/mesa/program/
H A Dprog_statevars.c107 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
128 * light.EyePosition.w should be 0 for infinite lights.
130 COPY_3V(p, ctx->Light.Light[ln].EyePosition);
530 * light.EyePosition.w should be 0 for infinite lights.
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_state.c1119 if (l->EyePosition[3] == 0.0) {
1164 if (l->EyePosition[3] != 0.0F)
1225 if ( l->EyePosition[3] == 0.0F ||
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_state.c897 if (l->EyePosition[3] == 0.0) {
948 if (l->EyePosition[3] != 0.0F)
1010 if ( l->EyePosition[3] == 0.0F ||
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_state.c1119 if (l->EyePosition[3] == 0.0) {
1164 if (l->EyePosition[3] != 0.0F)
1225 if ( l->EyePosition[3] == 0.0F ||
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_state.c897 if (l->EyePosition[3] == 0.0) {
948 if (l->EyePosition[3] != 0.0F)
1010 if ( l->EyePosition[3] == 0.0F ||

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