Searched refs:FBO_RGBA_FLOAT16 (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 360 FBO_RGBA_FLOAT16, enumerator in enum:deqp::gles2::Stress::__anon19970::FramebufferRenderCase::FrameBufferType 401 if (m_fboType == FBO_RGBA_FLOAT16) 433 case FBO_RGBA_FLOAT16: internalFormat = GL_RGBA; format = GL_RGBA; type = GL_HALF_FLOAT_OES; break; 1320 tcu::TextureFormat textureFormat (tcu::TextureFormat::RGBA, (m_fboType == FBO_RGBA_FLOAT16) ? (tcu::TextureFormat::FLOAT) : (tcu::TextureFormat::UNORM_INT8)); 1514 tcu::TextureFormat textureFormat (tcu::TextureFormat::RGBA, (m_fboType == FBO_RGBA_FLOAT16) ? (tcu::TextureFormat::FLOAT) : (tcu::TextureFormat::UNORM_INT8)); 1752 framebufferGroup->addChild(new OutputCase (m_context, "write_float16", "write special floating point values to float16 framebuffer", FramebufferRenderCase::FBO_RGBA_FLOAT16)); 1756 framebufferGroup->addChild(new BlendingCase (m_context, "blend_float16", "blend special floating point values in a float16 framebuffer", FramebufferRenderCase::FBO_RGBA_FLOAT16));
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/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 369 FBO_RGBA_FLOAT16, enumerator in enum:deqp::gles3::Stress::__anon20254::FramebufferRenderCase::FrameBufferType 411 if (m_fboType == FBO_RGBA_FLOAT16) 444 case FBO_RGBA_FLOAT16: internalFormat = GL_RGBA16F; format = GL_RGBA; type = GL_HALF_FLOAT; break; 1683 tcu::TextureFormat textureFormat (tcu::TextureFormat::RGBA, (m_fboType == FBO_RGBA_FLOAT16 || m_fboType == FBO_RGBA_FLOAT32) ? (tcu::TextureFormat::FLOAT) : (tcu::TextureFormat::UNORM_INT8)); 1882 tcu::TextureFormat textureFormat (tcu::TextureFormat::RGBA, (m_fboType == FBO_RGBA_FLOAT16 || m_fboType == FBO_RGBA_FLOAT32) ? (tcu::TextureFormat::FLOAT) : (tcu::TextureFormat::UNORM_INT8)); 2132 framebufferGroup->addChild(new OutputCase (m_context, "write_float16", "write special floating point values to float16 framebuffer", FramebufferRenderCase::FBO_RGBA_FLOAT16)); 2137 framebufferGroup->addChild(new BlendingCase (m_context, "blend_float16", "blend special floating point values in a float16 framebuffer", FramebufferRenderCase::FBO_RGBA_FLOAT16));
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