/external/chromium_org/third_party/skia/src/core/ |
H A D | SkConvolver.h | 17 #undef FixedToFloat macro 45 static float FixedToFloat(ConvolutionFixed x) { function in class:SkConvolutionFilter1D
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/external/skia/src/core/ |
H A D | SkConvolver.h | 17 #undef FixedToFloat macro 45 static float FixedToFloat(ConvolutionFixed x) { function in class:SkConvolutionFilter1D
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/external/chromium_org/skia/ext/ |
H A D | convolver.h | 29 #undef FixedToFloat macro 59 static float FixedToFloat(Fixed x) { function in class:skia::ConvolutionFilter1D
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H A D | convolver_unittest.cc | 499 ConvolutionFilter1D::FixedToFloat); 517 ConvolutionFilter1D::FixedToFloat);
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_alpha.c | 149 const GLfloat alphaStep = FixedToFloat(span->alphaStep); 150 GLfloat alpha = FixedToFloat(span->alpha);
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H A D | s_tritemp.h | 226 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx); 227 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy); 228 eTop.dx = FixedToFloat(vMax_fx - vMid_fx); 229 eTop.dy = FixedToFloat(vMax_fy - vMid_fy); 230 eBot.dx = FixedToFloat(vMid_fx - vMin_fx); 231 eBot.dy = FixedToFloat(vMid_fy - vMin_fy); 627 zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx) 628 + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
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H A D | s_span.c | 340 GLfloat r = FixedToFloat(span->red); 341 GLfloat g = FixedToFloat(span->green); 342 GLfloat b = FixedToFloat(span->blue); 343 GLfloat a = FixedToFloat(span->alpha); 349 GLfloat r = FixedToFloat(span->red); 350 GLfloat g = FixedToFloat(span->green); 351 GLfloat b = FixedToFloat(span->blue); 352 GLfloat a = FixedToFloat(span->alpha); 353 GLfloat dr = FixedToFloat(span->redStep); 354 GLfloat dg = FixedToFloat(spa [all...] |
H A D | s_context.h | 424 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) macro
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_alpha.c | 149 const GLfloat alphaStep = FixedToFloat(span->alphaStep); 150 GLfloat alpha = FixedToFloat(span->alpha);
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H A D | s_tritemp.h | 226 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx); 227 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy); 228 eTop.dx = FixedToFloat(vMax_fx - vMid_fx); 229 eTop.dy = FixedToFloat(vMax_fy - vMid_fy); 230 eBot.dx = FixedToFloat(vMid_fx - vMin_fx); 231 eBot.dy = FixedToFloat(vMid_fy - vMin_fy); 627 zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx) 628 + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
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H A D | s_span.c | 340 GLfloat r = FixedToFloat(span->red); 341 GLfloat g = FixedToFloat(span->green); 342 GLfloat b = FixedToFloat(span->blue); 343 GLfloat a = FixedToFloat(span->alpha); 349 GLfloat r = FixedToFloat(span->red); 350 GLfloat g = FixedToFloat(span->green); 351 GLfloat b = FixedToFloat(span->blue); 352 GLfloat a = FixedToFloat(span->alpha); 353 GLfloat dr = FixedToFloat(span->redStep); 354 GLfloat dg = FixedToFloat(spa [all...] |
H A D | s_context.h | 424 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) macro
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
H A D | vertexconversion.h | 91 struct FixedToFloat struct in namespace:rx
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | formatutils9.cpp | 337 // FIXED (not in WebGL) FLOAT (FixedToFloat) 423 template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat 427 // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat). 438 template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { }; 439 template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
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/external/vixl/src/a64/ |
H A D | simulator-a64.cc | 1421 case SCVTF_sx: set_sreg(dst, FixedToFloat(xreg(src), 0, round)); break; 1422 case SCVTF_sw: set_sreg(dst, FixedToFloat(wreg(src), 0, round)); break; 1461 set_sreg(dst, FixedToFloat(xreg(src), fbits, round)); 1464 set_sreg(dst, FixedToFloat(wreg(src), fbits, round)); 1828 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { function in class:vixl::Simulator
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H A D | simulator-a64.h | 532 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);
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/external/chromium_org/v8/src/arm64/ |
H A D | simulator-arm64.cc | 2284 case SCVTF_sx: set_sreg(dst, FixedToFloat(xreg(src), 0, round)); break; 2285 case SCVTF_sw: set_sreg(dst, FixedToFloat(wreg(src), 0, round)); break; 2324 set_sreg(dst, FixedToFloat(xreg(src), fbits, round)); 2327 set_sreg(dst, FixedToFloat(wreg(src), fbits, round)); 2694 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { function in class:v8::internal::Simulator
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H A D | simulator-arm64.h | 721 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);
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