Searched refs:FixedToFloat (Results 1 - 18 of 18) sorted by relevance

/external/chromium_org/third_party/skia/src/core/
H A DSkConvolver.h17 #undef FixedToFloat macro
45 static float FixedToFloat(ConvolutionFixed x) { function in class:SkConvolutionFilter1D
/external/skia/src/core/
H A DSkConvolver.h17 #undef FixedToFloat macro
45 static float FixedToFloat(ConvolutionFixed x) { function in class:SkConvolutionFilter1D
/external/chromium_org/skia/ext/
H A Dconvolver.h29 #undef FixedToFloat macro
59 static float FixedToFloat(Fixed x) { function in class:skia::ConvolutionFilter1D
H A Dconvolver_unittest.cc499 ConvolutionFilter1D::FixedToFloat);
517 ConvolutionFilter1D::FixedToFloat);
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_alpha.c149 const GLfloat alphaStep = FixedToFloat(span->alphaStep);
150 GLfloat alpha = FixedToFloat(span->alpha);
H A Ds_tritemp.h226 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
227 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
228 eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
229 eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
230 eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
231 eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
627 zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
628 + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
H A Ds_span.c340 GLfloat r = FixedToFloat(span->red);
341 GLfloat g = FixedToFloat(span->green);
342 GLfloat b = FixedToFloat(span->blue);
343 GLfloat a = FixedToFloat(span->alpha);
349 GLfloat r = FixedToFloat(span->red);
350 GLfloat g = FixedToFloat(span->green);
351 GLfloat b = FixedToFloat(span->blue);
352 GLfloat a = FixedToFloat(span->alpha);
353 GLfloat dr = FixedToFloat(span->redStep);
354 GLfloat dg = FixedToFloat(spa
[all...]
H A Ds_context.h424 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) macro
/external/mesa3d/src/mesa/swrast/
H A Ds_alpha.c149 const GLfloat alphaStep = FixedToFloat(span->alphaStep);
150 GLfloat alpha = FixedToFloat(span->alpha);
H A Ds_tritemp.h226 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
227 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
228 eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
229 eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
230 eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
231 eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
627 zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
628 + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
H A Ds_span.c340 GLfloat r = FixedToFloat(span->red);
341 GLfloat g = FixedToFloat(span->green);
342 GLfloat b = FixedToFloat(span->blue);
343 GLfloat a = FixedToFloat(span->alpha);
349 GLfloat r = FixedToFloat(span->red);
350 GLfloat g = FixedToFloat(span->green);
351 GLfloat b = FixedToFloat(span->blue);
352 GLfloat a = FixedToFloat(span->alpha);
353 GLfloat dr = FixedToFloat(span->redStep);
354 GLfloat dg = FixedToFloat(spa
[all...]
H A Ds_context.h424 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) macro
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A Dvertexconversion.h91 struct FixedToFloat struct in namespace:rx
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A Dformatutils9.cpp337 // FIXED (not in WebGL) FLOAT (FixedToFloat)
423 template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
427 // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
438 template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
439 template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
/external/vixl/src/a64/
H A Dsimulator-a64.cc1421 case SCVTF_sx: set_sreg(dst, FixedToFloat(xreg(src), 0, round)); break;
1422 case SCVTF_sw: set_sreg(dst, FixedToFloat(wreg(src), 0, round)); break;
1461 set_sreg(dst, FixedToFloat(xreg(src), fbits, round));
1464 set_sreg(dst, FixedToFloat(wreg(src), fbits, round));
1828 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { function in class:vixl::Simulator
H A Dsimulator-a64.h532 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);
/external/chromium_org/v8/src/arm64/
H A Dsimulator-arm64.cc2284 case SCVTF_sx: set_sreg(dst, FixedToFloat(xreg(src), 0, round)); break;
2285 case SCVTF_sw: set_sreg(dst, FixedToFloat(wreg(src), 0, round)); break;
2324 set_sreg(dst, FixedToFloat(xreg(src), fbits, round));
2327 set_sreg(dst, FixedToFloat(wreg(src), fbits, round));
2694 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { function in class:v8::internal::Simulator
H A Dsimulator-arm64.h721 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);

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