Searched refs:FragDataBindings (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderobj.c244 prog->FragDataBindings = string_to_uint_map_ctor();
322 if (shProg->FragDataBindings) {
323 string_to_uint_map_dtor(shProg->FragDataBindings);
324 shProg->FragDataBindings = NULL;
H A Dshader_query.cpp283 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
H A Dmtypes.h2321 struct string_to_uint_map *FragDataBindings; member in struct:gl_shader_program
/external/mesa3d/src/mesa/main/
H A Dshaderobj.c244 prog->FragDataBindings = string_to_uint_map_ctor();
322 if (shProg->FragDataBindings) {
323 string_to_uint_map_dtor(shProg->FragDataBindings);
324 shProg->FragDataBindings = NULL;
H A Dshader_query.cpp283 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
H A Dmtypes.h2321 struct string_to_uint_map *FragDataBindings; member in struct:gl_shader_program
/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dlinker.cpp1354 if (prog->FragDataBindings->get(binding, var->name)) {
/external/mesa3d/src/glsl/
H A Dlinker.cpp1354 if (prog->FragDataBindings->get(binding, var->name)) {

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