Searched refs:GL_DEPTH24_STENCIL8 (Results 1 - 25 of 56) sorted by relevance

123

/external/deqp/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp130 return GL_DEPTH24_STENCIL8;
1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
1372 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0));
1373 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT));
1374 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT));
1375 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL_BUFFER_BIT));
1376 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1377 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1379 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT));
1380 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BI
[all...]
H A Des3fInternalFormatQueryTests.cpp218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false },
H A Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
251 GL_DEPTH24_STENCIL8,
H A Des3fFboTestCase.cpp194 case GL_DEPTH24_STENCIL8:
299 case GL_DEPTH24_STENCIL8:
H A Des3fFboCompletenessTests.cpp72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
H A Des3fFboMultisampleTests.cpp295 GL_DEPTH24_STENCIL8,
H A Des3fRboStateQueryTests.cpp294 { GL_DEPTH24_STENCIL8, 24, 8 },
H A Des3fFboDepthbufferTests.cpp324 GL_DEPTH24_STENCIL8
H A Des3fRasterizerDiscardTests.cpp179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
/external/chromium_org/ui/gl/
H A Dgl_bindings.h161 #ifndef GL_DEPTH24_STENCIL8
162 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_async_pixel.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
H A Dgles2_cmd_decoder_unittest_context_state.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
H A Dgles2_cmd_decoder_unittest_attribs.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
H A Dfeature_info_unittest.cc299 GL_DEPTH24_STENCIL8));
937 GL_DEPTH24_STENCIL8));
950 GL_DEPTH24_STENCIL8));
964 GL_DEPTH24_STENCIL8));
1202 info_->validators()->render_buffer_format.IsValid(GL_DEPTH24_STENCIL8));
H A Dgles2_cmd_decoder_unittest_framebuffers.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
1197 RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50))
1201 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
1267 RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50))
1271 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
H A Dfeature_info.cc372 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8);
H A Dgles2_cmd_decoder_unittest_programs.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp198 case GL_DEPTH24_STENCIL8:
304 case GL_DEPTH24_STENCIL8:
H A Des31fStencilTexturingTests.cpp498 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8);
1014 formatGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8));
1015 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8));
1016 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8));
1031 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8));
1032 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8));
1040 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8));
1041 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8));
H A Des31fInternalFormatQueryTests.cpp394 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
H A Des31fTextureFormatTests.cpp491 { "depth24_stencil8", GL_DEPTH24_STENCIL8 }
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp97 GL_DEPTH24_STENCIL8,
H A DgluTextureUtil.cpp211 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8;
424 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8);
985 case GL_DEPTH24_STENCIL8:
/external/deqp/modules/glshared/
H A DglsFboCompletenessTests.cpp82 GL_DEPTH24_STENCIL8,
/external/chromium_org/third_party/angle/src/libGLESv2/
H A Dformatutils.cpp140 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL );
448 map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESVersionOrExtension<2, &Extensions::depthTextures>, AlwaysSupported, AlwaysSupported )));

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