/external/deqp/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 130 return GL_DEPTH24_STENCIL8; 1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; 1372 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); 1373 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT)); 1374 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT)); 1375 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL_BUFFER_BIT)); 1376 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)); 1377 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)); 1379 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT)); 1380 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BI [all...] |
H A D | es3fInternalFormatQueryTests.cpp | 218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false },
|
H A D | es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; 251 GL_DEPTH24_STENCIL8,
|
H A D | es3fFboTestCase.cpp | 194 case GL_DEPTH24_STENCIL8: 299 case GL_DEPTH24_STENCIL8:
|
H A D | es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
|
H A D | es3fFboMultisampleTests.cpp | 295 GL_DEPTH24_STENCIL8,
|
H A D | es3fRboStateQueryTests.cpp | 294 { GL_DEPTH24_STENCIL8, 24, 8 },
|
H A D | es3fFboDepthbufferTests.cpp | 324 GL_DEPTH24_STENCIL8
|
H A D | es3fRasterizerDiscardTests.cpp | 179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
|
/external/chromium_org/ui/gl/ |
H A D | gl_bindings.h | 161 #ifndef GL_DEPTH24_STENCIL8 162 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/external/chromium_org/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_async_pixel.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
H A D | gles2_cmd_decoder_unittest_context_state.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
H A D | gles2_cmd_decoder_unittest_attribs.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
H A D | feature_info_unittest.cc | 299 GL_DEPTH24_STENCIL8)); 937 GL_DEPTH24_STENCIL8)); 950 GL_DEPTH24_STENCIL8)); 964 GL_DEPTH24_STENCIL8)); 1202 info_->validators()->render_buffer_format.IsValid(GL_DEPTH24_STENCIL8));
|
H A D | gles2_cmd_decoder_unittest_framebuffers.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro 1197 RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) 1201 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); 1267 RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) 1271 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
|
H A D | feature_info.cc | 372 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8);
|
H A D | gles2_cmd_decoder_unittest_programs.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 198 case GL_DEPTH24_STENCIL8: 304 case GL_DEPTH24_STENCIL8:
|
H A D | es31fStencilTexturingTests.cpp | 498 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); 1014 formatGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8)); 1015 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8)); 1016 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8)); 1031 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8)); 1032 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8)); 1040 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8)); 1041 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8));
|
H A D | es31fInternalFormatQueryTests.cpp | 394 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
|
H A D | es31fTextureFormatTests.cpp | 491 { "depth24_stencil8", GL_DEPTH24_STENCIL8 }
|
/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 97 GL_DEPTH24_STENCIL8,
|
H A D | gluTextureUtil.cpp | 211 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; 424 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8); 985 case GL_DEPTH24_STENCIL8:
|
/external/deqp/modules/glshared/ |
H A D | glsFboCompletenessTests.cpp | 82 GL_DEPTH24_STENCIL8,
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | formatutils.cpp | 140 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL ); 448 map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESVersionOrExtension<2, &Extensions::depthTextures>, AlwaysSupported, AlwaysSupported )));
|