Searched refs:GL_DEPTH32F_STENCIL8 (Results 1 - 25 of 49) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fInternalFormatQueryTests.cpp219 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false },
H A Des3fFboTestCase.cpp193 case GL_DEPTH32F_STENCIL8:
298 case GL_DEPTH32F_STENCIL8:
H A Des3fFboCompletenessTests.cpp72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
H A Des3fFboMultisampleTests.cpp294 GL_DEPTH32F_STENCIL8,
H A Des3fFboStencilbufferTests.cpp250 GL_DEPTH32F_STENCIL8,
H A Des3fRboStateQueryTests.cpp295 { GL_DEPTH32F_STENCIL8, 32, 8 },
H A Des3fFboDepthbufferTests.cpp323 GL_DEPTH32F_STENCIL8,
H A Des3fFboStateQueryTests.cpp680 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 },
H A Des3fTextureStateQueryTests.cpp650 GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp197 case GL_DEPTH32F_STENCIL8:
303 case GL_DEPTH32F_STENCIL8:
H A Des31fStencilTexturingTests.cpp498 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8);
1011 formatGroup->addChild(new UploadTex2DCase (m_context, "depth32f_stencil8_2d", GL_DEPTH32F_STENCIL8));
1012 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth32f_stencil8_2d_array", GL_DEPTH32F_STENCIL8));
1013 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth32f_stencil8_cube", GL_DEPTH32F_STENCIL8));
1029 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth32f_stencil8_clear", GL_DEPTH32F_STENCIL8));
1030 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth32f_stencil8_draw", GL_DEPTH32F_STENCIL8));
H A Des31fInternalFormatQueryTests.cpp395 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
H A Des31fTextureFormatTests.cpp490 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 },
H A Des31fTextureLevelStateQueryTests.cpp489 GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8
503 GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
H A Des31fFboTestUtil.cpp536 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8";
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp96 GL_DEPTH32F_STENCIL8,
H A DgluTextureUtil.cpp210 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8;
423 case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
984 case GL_DEPTH32F_STENCIL8:
H A DgluStrUtil.inl820 case GL_DEPTH32F_STENCIL8: return "GL_DEPTH32F_STENCIL8";
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dglformats.c731 case GL_DEPTH32F_STENCIL8:
758 case GL_DEPTH32F_STENCIL8:
H A Dtexformat.c455 case GL_DEPTH32F_STENCIL8:
/external/mesa3d/src/mesa/main/
H A Dglformats.c731 case GL_DEPTH32F_STENCIL8:
758 case GL_DEPTH32F_STENCIL8:
H A Dtexformat.c455 case GL_DEPTH32F_STENCIL8:
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A Dformatutils11.cpp90 AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
91 AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
92 AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8);
532 InsertLoadFunction(&map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, LoadToNative<GLuint, 2> );
816 InsertD3D11FormatInfo(&map, GL_DEPTH32F_STENCIL8, DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
/external/chromium_org/third_party/angle/src/libGLESv2/
H A Dformatutils.cpp141 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL );
449 map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, AlwaysSupported )));
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_format.c933 { GL_DEPTH32F_STENCIL8, 0 },

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