/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 219 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false },
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H A D | es3fFboTestCase.cpp | 193 case GL_DEPTH32F_STENCIL8: 298 case GL_DEPTH32F_STENCIL8:
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H A D | es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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H A D | es3fFboMultisampleTests.cpp | 294 GL_DEPTH32F_STENCIL8,
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H A D | es3fFboStencilbufferTests.cpp | 250 GL_DEPTH32F_STENCIL8,
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H A D | es3fRboStateQueryTests.cpp | 295 { GL_DEPTH32F_STENCIL8, 32, 8 },
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H A D | es3fFboDepthbufferTests.cpp | 323 GL_DEPTH32F_STENCIL8,
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H A D | es3fFboStateQueryTests.cpp | 680 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 },
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H A D | es3fTextureStateQueryTests.cpp | 650 GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 197 case GL_DEPTH32F_STENCIL8: 303 case GL_DEPTH32F_STENCIL8:
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H A D | es31fStencilTexturingTests.cpp | 498 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); 1011 formatGroup->addChild(new UploadTex2DCase (m_context, "depth32f_stencil8_2d", GL_DEPTH32F_STENCIL8)); 1012 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth32f_stencil8_2d_array", GL_DEPTH32F_STENCIL8)); 1013 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth32f_stencil8_cube", GL_DEPTH32F_STENCIL8)); 1029 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth32f_stencil8_clear", GL_DEPTH32F_STENCIL8)); 1030 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth32f_stencil8_draw", GL_DEPTH32F_STENCIL8));
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H A D | es31fInternalFormatQueryTests.cpp | 395 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
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H A D | es31fTextureFormatTests.cpp | 490 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 },
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H A D | es31fTextureLevelStateQueryTests.cpp | 489 GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 503 GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
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H A D | es31fFboTestUtil.cpp | 536 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8";
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/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 96 GL_DEPTH32F_STENCIL8,
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H A D | gluTextureUtil.cpp | 210 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8; 423 case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV); 984 case GL_DEPTH32F_STENCIL8:
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H A D | gluStrUtil.inl | 820 case GL_DEPTH32F_STENCIL8: return "GL_DEPTH32F_STENCIL8";
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | glformats.c | 731 case GL_DEPTH32F_STENCIL8: 758 case GL_DEPTH32F_STENCIL8:
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H A D | texformat.c | 455 case GL_DEPTH32F_STENCIL8:
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/external/mesa3d/src/mesa/main/ |
H A D | glformats.c | 731 case GL_DEPTH32F_STENCIL8: 758 case GL_DEPTH32F_STENCIL8:
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H A D | texformat.c | 455 case GL_DEPTH32F_STENCIL8:
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | formatutils11.cpp | 90 AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8); 91 AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8); 92 AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8); 532 InsertLoadFunction(&map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, LoadToNative<GLuint, 2> ); 816 InsertD3D11FormatInfo(&map, GL_DEPTH32F_STENCIL8, DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | formatutils.cpp | 141 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL ); 449 map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, AlwaysSupported )));
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_format.c | 933 { GL_DEPTH32F_STENCIL8, 0 },
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