Searched refs:GL_DEPTH_STENCIL_ATTACHMENT (Results 1 - 25 of 28) sorted by relevance

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/external/chromium_org/third_party/angle/src/libGLESv2/
H A DFramebuffer.cpp196 FramebufferAttachment *attachment = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
208 mStencilbuffer = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
330 case GL_DEPTH_STENCIL_ATTACHMENT:
620 (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer() :
H A DlibGLESv2.cpp1541 case GL_DEPTH_STENCIL_ATTACHMENT:
1583 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
2168 case GL_DEPTH_STENCIL_ATTACHMENT:
2227 case GL_DEPTH_STENCIL_ATTACHMENT:
2377 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
5687 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
H A DvalidationES.cpp271 case GL_DEPTH_STENCIL_ATTACHMENT:
H A DvalidationES3.cpp1226 case GL_DEPTH_STENCIL_ATTACHMENT:
/external/deqp/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp149 DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || m_attachDepth == GL_NONE);
162 // const bool hasStencil = (m_attachDepth == GL_DEPTH_STENCIL || m_attachStencil == GL_DEPTH_STENCIL_ATTACHMENT);
280 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_attachment", "Depth and stencil attached with DEPTH_STENCIL_ATTACHMENT", GL_DEPTH_STENCIL_ATTACHMENT, GL_NONE));
H A Des3fFboStateQueryTests.cpp679 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 24, 8 },
680 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 },
764 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
H A Des3fNegativeBufferApiTests.cpp1105 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1115 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1167 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
H A Des3fFboInvalidateTests.cpp79 attachments.push_back(GL_DEPTH_STENCIL_ATTACHMENT);
1218 const bool isDepthDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_DEPTH_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT));
1219 const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT));
1523 static const deUint32 depthStencilAttachment[] = { GL_DEPTH_STENCIL_ATTACHMENT };
H A Des3fNegativeStateApiTests.cpp889 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if attachment is GL_DEPTH_STENCIL_ATTACHMENT and different objects are bound to the depth and stencil attachment points of target.");
890 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
H A Des3fMultisampleTests.cpp517 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_msDepthStencilRbo));
/external/deqp/framework/opengl/
H A DgluStrUtil.inl178 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT";
547 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT";
571 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT";
/external/chromium_org/gpu/command_buffer/service/
H A Dframebuffer_manager.cc442 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
447 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
H A Dframebuffer_manager_unittest.cc162 NULL == framebuffer_->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
203 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
419 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
H A Dgles2_cmd_decoder_unittest_framebuffers.cc900 #if 0 // Turn this test on once we allow GL_DEPTH_STENCIL_ATTACHMENT
910 GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
920 GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
H A Dgles2_cmd_decoder.cc5208 framebuffer->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)) {
5216 framebuffer->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)) {
8069 GLenum attachment = have_stencil ? GL_DEPTH_STENCIL_ATTACHMENT :
/external/deqp/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp773 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilTex, 0);
778 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
831 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilTex, 0);
854 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
H A Des31fNegativeBufferApiTests.cpp1131 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1141 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1193 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
H A Des31fNegativeStateApiTests.cpp912 ctx.beginSection("GL_INVALID_OPERATION is generated if attachment is GL_DEPTH_STENCIL_ATTACHMENT and different objects are bound to the depth and stencil attachment points of target.");
913 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dfbobject.c185 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
223 case GL_DEPTH_STENCIL_ATTACHMENT:
400 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2122 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2145 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2325 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2401 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
/external/mesa3d/src/mesa/main/
H A Dfbobject.c185 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
223 case GL_DEPTH_STENCIL_ATTACHMENT:
400 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2122 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2145 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2325 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
2401 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
/external/deqp/modules/glshared/
H A DglsScissorTests.cpp645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf);
/external/chromium_org/third_party/angle/include/GLES3/
H A Dgl3.h652 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp1950 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
2012 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
2082 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
3261 bool isDepthStencil = isFboBound && attachments[attNdx] == GL_DEPTH_STENCIL_ATTACHMENT;
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl634 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
/external/chromium_org/third_party/mesa/src/include/GL/
H A Dglext.h600 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
1943 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro

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