/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Framebuffer.cpp | 196 FramebufferAttachment *attachment = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer); 208 mStencilbuffer = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer); 330 case GL_DEPTH_STENCIL_ATTACHMENT: 620 (attachmentTarget == GL_DEPTH_STENCIL_ATTACHMENT) ? getDepthOrStencilbuffer() :
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H A D | libGLESv2.cpp | 1541 case GL_DEPTH_STENCIL_ATTACHMENT: 1583 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break; 2168 case GL_DEPTH_STENCIL_ATTACHMENT: 2227 case GL_DEPTH_STENCIL_ATTACHMENT: 2377 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) 5687 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
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H A D | validationES.cpp | 271 case GL_DEPTH_STENCIL_ATTACHMENT:
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H A D | validationES3.cpp | 1226 case GL_DEPTH_STENCIL_ATTACHMENT:
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboStencilbufferTests.cpp | 149 DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || m_attachDepth == GL_NONE); 162 // const bool hasStencil = (m_attachDepth == GL_DEPTH_STENCIL || m_attachStencil == GL_DEPTH_STENCIL_ATTACHMENT); 280 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_attachment", "Depth and stencil attached with DEPTH_STENCIL_ATTACHMENT", GL_DEPTH_STENCIL_ATTACHMENT, GL_NONE));
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H A D | es3fFboStateQueryTests.cpp | 679 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 24, 8 }, 680 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 32, 8 }, 764 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
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H A D | es3fNegativeBufferApiTests.cpp | 1105 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1115 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); 1167 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
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H A D | es3fFboInvalidateTests.cpp | 79 attachments.push_back(GL_DEPTH_STENCIL_ATTACHMENT); 1218 const bool isDepthDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_DEPTH_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT)); 1219 const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT)); 1523 static const deUint32 depthStencilAttachment[] = { GL_DEPTH_STENCIL_ATTACHMENT };
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H A D | es3fNegativeStateApiTests.cpp | 889 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if attachment is GL_DEPTH_STENCIL_ATTACHMENT and different objects are bound to the depth and stencil attachment points of target."); 890 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]);
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H A D | es3fMultisampleTests.cpp | 517 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_msDepthStencilRbo));
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 178 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT"; 547 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT"; 571 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT";
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | framebuffer_manager.cc | 442 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() || 447 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
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H A D | framebuffer_manager_unittest.cc | 162 NULL == framebuffer_->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); 203 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); 419 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
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H A D | gles2_cmd_decoder_unittest_framebuffers.cc | 900 #if 0 // Turn this test on once we allow GL_DEPTH_STENCIL_ATTACHMENT 910 GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 920 GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
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H A D | gles2_cmd_decoder.cc | 5208 framebuffer->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)) { 5216 framebuffer->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)) { 8069 GLenum attachment = have_stencil ? GL_DEPTH_STENCIL_ATTACHMENT :
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/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 773 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilTex, 0); 778 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 831 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilTex, 0); 854 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
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H A D | es31fNegativeBufferApiTests.cpp | 1131 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1141 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); 1193 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
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H A D | es31fNegativeStateApiTests.cpp | 912 ctx.beginSection("GL_INVALID_OPERATION is generated if attachment is GL_DEPTH_STENCIL_ATTACHMENT and different objects are bound to the depth and stencil attachment points of target."); 913 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | fbobject.c | 185 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to 223 case GL_DEPTH_STENCIL_ATTACHMENT: 400 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2122 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2145 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2325 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && 2401 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
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/external/mesa3d/src/mesa/main/ |
H A D | fbobject.c | 185 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to 223 case GL_DEPTH_STENCIL_ATTACHMENT: 400 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2122 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2145 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2325 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && 2401 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
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/external/deqp/modules/glshared/ |
H A D | glsScissorTests.cpp | 645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf);
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/external/chromium_org/third_party/angle/include/GLES3/ |
H A D | gl3.h | 652 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 1950 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) 2012 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) 2082 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) 3261 bool isDepthStencil = isFboBound && attachments[attNdx] == GL_DEPTH_STENCIL_ATTACHMENT;
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 634 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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/external/chromium_org/third_party/mesa/src/include/GL/ |
H A D | glext.h | 600 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */ 1943 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
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