Searched refs:GL_LOW_FLOAT (Results 1 - 25 of 26) sorted by relevance

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/external/chromium_org/third_party/angle/src/compiler/translator/
H A Dutil.cpp178 return GL_LOW_FLOAT;
H A DShaderLang.cpp98 case GL_LOW_FLOAT:
/external/chromium_org/ui/gl/
H A Dgl_bindings.h42 #define GL_LOW_FLOAT 0x8DF0 macro
/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_validation_implementation_autogen.h285 GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
H A Dgles2_cmd_decoder.cc105 case GL_LOW_FLOAT:
/external/chromium_org/cc/test/
H A Dtest_web_graphics_context_3d.cc409 case GL_LOW_FLOAT:
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1374 case GL_LOW_FLOAT: return "GL_LOW_FLOAT";
/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT;
2325 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT));
2331 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
/external/chromium_org/gpu/command_buffer/common/
H A Dgles2_cmd_utils_implementation_autogen.h1066 0x8DF0, "GL_LOW_FLOAT",
2865 {GL_LOW_FLOAT, "GL_LOW_FLOAT"},
/external/chromium_org/third_party/angle/include/GLES2/
H A Dgl2.h419 #define GL_LOW_FLOAT 0x8DF0 macro
/external/chromium_org/third_party/khronos/GLES2/
H A Dgl2.h339 #define GL_LOW_FLOAT 0x8DF0 macro
/external/chromium_org/third_party/mesa/src/include/GLES2/
H A Dgl2.h419 #define GL_LOW_FLOAT 0x8DF0 macro
/external/mesa3d/include/GLES2/
H A Dgl2.h419 #define GL_LOW_FLOAT 0x8DF0 macro
/external/chromium_org/ppapi/lib/gl/include/GLES2/
H A Dgl2.h416 #define GL_LOW_FLOAT 0x8DF0 macro
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderapi.c1480 case GL_LOW_FLOAT:
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c1480 case GL_LOW_FLOAT:
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp3557 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT;
3629 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT));
3635 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
/external/chromium_org/third_party/angle/include/GLES3/
H A Dgl3.h443 #define GL_LOW_FLOAT 0x8DF0 macro
/external/chromium_org/gpu/command_buffer/client/
H A Dgles2_implementation.cc252 { GL_VERTEX_SHADER, GL_LOW_FLOAT },
258 { GL_FRAGMENT_SHADER, GL_LOW_FLOAT },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl965 #define GL_LOW_FLOAT 0x8DF0
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContextBase.cpp2617 case GL_LOW_FLOAT:
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DlibGLESv2.cpp2773 case GL_LOW_FLOAT:
/external/chromium_org/third_party/mesa/src/include/GL/
H A Dglext.h986 /* reuse GL_LOW_FLOAT */
2411 #define GL_LOW_FLOAT 0x8DF0 macro
/external/mesa3d/include/GL/
H A Dglext.h986 /* reuse GL_LOW_FLOAT */
2411 #define GL_LOW_FLOAT 0x8DF0 macro
/external/robolectric/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...

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