Searched refs:GL_MEDIUM_FLOAT (Results 1 - 25 of 33) sorted by relevance

12

/external/chromium_org/third_party/angle/tests/compiler_tests/
H A DCollectVariables_test.cpp77 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision);
103 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision);
/external/chromium_org/third_party/angle/src/compiler/translator/
H A DVariableInfo.cpp207 info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
235 info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
H A Dutil.cpp176 return GL_MEDIUM_FLOAT;
H A DShaderLang.cpp95 case GL_MEDIUM_FLOAT:
/external/chromium_org/ui/gl/
H A Dgl_bindings.h43 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_validation_implementation_autogen.h285 GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
/external/deqp/modules/gles2/functional/
H A Des2fNegativeStateApiTests.cpp225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
H A Des2fShaderStateQueryTests.cpp2326 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT));
2332 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
/external/chromium_org/cc/test/
H A Dtest_web_graphics_context_3d.cc414 case GL_MEDIUM_FLOAT:
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1375 case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT";
/external/chromium_org/gpu/command_buffer/common/
H A Dgles2_cmd_utils_implementation_autogen.h172 0x8DF1, "GL_MEDIUM_FLOAT",
2866 {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
/external/chromium_org/third_party/angle/include/GLES2/
H A Dgl2.h420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/third_party/khronos/GLES2/
H A Dgl2.h340 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/third_party/mesa/src/include/GLES2/
H A Dgl2.h420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/mesa3d/include/GLES2/
H A Dgl2.h420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/ppapi/lib/gl/include/GLES2/
H A Dgl2.h417 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderapi.c1483 case GL_MEDIUM_FLOAT:
/external/deqp/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp272 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
H A Des3fShaderStateQueryTests.cpp3630 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT));
3636 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp274 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c1483 case GL_MEDIUM_FLOAT:
/external/chromium_org/gpu/command_buffer/client/
H A Dgles2_implementation_unittest.cc826 expected1.cmd.Init(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT,
832 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT,
846 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT,
H A Dgles2_implementation.cc253 { GL_VERTEX_SHADER, GL_MEDIUM_FLOAT },
259 { GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT },
/external/chromium_org/cc/output/
H A Dshader.cc86 GL_MEDIUM_FLOAT,
/external/chromium_org/third_party/angle/include/GLES3/
H A Dgl3.h444 #define GL_MEDIUM_FLOAT 0x8DF1 macro

Completed in 5628 milliseconds

12