Searched refs:GL_NUM_SHADER_BINARY_FORMATS (Results 1 - 14 of 14) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
H A Dcommon.cpp160 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10Ext.cpp182 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
H A Dandroid_opengl_GLES31Ext.cpp181 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
H A Dandroid_opengl_GLES10.cpp182 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
H A Dandroid_opengl_GLES11.cpp182 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
H A Dandroid_opengl_GLES11Ext.cpp182 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
H A Dandroid_opengl_GLES31.cpp180 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
H A Dandroid_opengl_GLES20.cpp182 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
H A Dandroid_opengl_GLES30.cpp182 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; field in class:GLES20
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
H A Dgl31.h337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro

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