/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 97 { "r32ui", GL_R32UI, },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 200 { "r32ui", GL_R32UI, true },
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H A D | es3fFboTestCase.cpp | 178 case GL_R32UI: 289 case GL_R32UI:
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H A D | es3fRboStateQueryTests.cpp | 184 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, 240 { GL_R32UI, 32, 0, 0, 0 },
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H A D | es3fFboCompletenessTests.cpp | 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
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H A D | es3fShaderPrecisionTests.cpp | 277 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); 729 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
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H A D | es3fFragmentOutputTests.cpp | 959 GL_R32UI, 1064 GL_R32UI,
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H A D | es3fFboStateQueryTests.cpp | 520 { GL_R32UI, GL_UNSIGNED_INT },
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H A D | es3fTextureStateQueryTests.cpp | 638 GL_RG8, GL_RG8I, GL_RG8UI, GL_R32I, GL_R32UI, GL_R16I, GL_R16UI, GL_R8,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 182 case GL_R32UI: 294 case GL_R32UI:
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H A D | es31fStencilTexturingTests.cpp | 545 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 607 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 766 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 824 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 910 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 971 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight);
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H A D | es31fBasicComputeShaderTests.cpp | 1032 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); 1039 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); 1159 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); 1165 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); 1286 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); 1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); 1380 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize[0], m_workSize[1]); 1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
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H A D | es31fTextureFormatTests.cpp | 470 { "r32ui", GL_R32UI, }, 529 { "r32ui", GL_R32UI, },
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H A D | es31fFboColorbufferTests.cpp | 301 GL_R32UI,
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H A D | es31fInternalFormatQueryTests.cpp | 376 { "r32ui", GL_R32UI, FormatSamplesCase::FORMAT_INT },
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H A D | es31fFboTestUtil.cpp | 526 case GL_R32UI: return "r32ui";
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 196 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; 409 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); 467 case GL_R32UI: 949 case GL_R32UI:
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H A D | gluStrUtil.inl | 808 case GL_R32UI: return "GL_R32UI";
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | glformats.c | 333 case GL_R32UI: 591 case GL_R32UI:
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H A D | texformat.c | 871 case GL_R32UI:
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/external/mesa3d/src/mesa/main/ |
H A D | glformats.c | 333 case GL_R32UI: 591 case GL_R32UI:
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H A D | texformat.c | 871 case GL_R32UI:
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | formatutils.cpp | 106 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> ); 406 map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | formatutils11.cpp | 49 AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI); 525 InsertLoadFunction(&map, GL_R32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 1> ); 768 InsertD3D11FormatInfo(&map, GL_R32UI, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN);
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_format.c | 1302 { GL_R32UI, 0},
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