Searched refs:GL_R32UI (Results 1 - 25 of 49) sorted by relevance

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/external/deqp/modules/gles3/performance/
H A Des3pTextureFormatTests.cpp97 { "r32ui", GL_R32UI, },
/external/deqp/modules/gles3/functional/
H A Des3fInternalFormatQueryTests.cpp200 { "r32ui", GL_R32UI, true },
H A Des3fFboTestCase.cpp178 case GL_R32UI:
289 case GL_R32UI:
H A Des3fRboStateQueryTests.cpp184 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
240 { GL_R32UI, 32, 0, 0, 0 },
H A Des3fFboCompletenessTests.cpp51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
H A Des3fShaderPrecisionTests.cpp277 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
729 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
H A Des3fFragmentOutputTests.cpp959 GL_R32UI,
1064 GL_R32UI,
H A Des3fFboStateQueryTests.cpp520 { GL_R32UI, GL_UNSIGNED_INT },
H A Des3fTextureStateQueryTests.cpp638 GL_RG8, GL_RG8I, GL_RG8UI, GL_R32I, GL_R32UI, GL_R16I, GL_R16UI, GL_R8,
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp182 case GL_R32UI:
294 case GL_R32UI:
H A Des31fStencilTexturingTests.cpp545 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
607 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
766 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
824 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
910 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
971 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight);
H A Des31fBasicComputeShaderTests.cpp1032 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]);
1039 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
1159 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]);
1165 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI);
1286 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]);
1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
1380 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize[0], m_workSize[1]);
1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
H A Des31fTextureFormatTests.cpp470 { "r32ui", GL_R32UI, },
529 { "r32ui", GL_R32UI, },
H A Des31fFboColorbufferTests.cpp301 GL_R32UI,
H A Des31fInternalFormatQueryTests.cpp376 { "r32ui", GL_R32UI, FormatSamplesCase::FORMAT_INT },
H A Des31fFboTestUtil.cpp526 case GL_R32UI: return "r32ui";
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp196 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI;
409 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32);
467 case GL_R32UI:
949 case GL_R32UI:
H A DgluStrUtil.inl808 case GL_R32UI: return "GL_R32UI";
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dglformats.c333 case GL_R32UI:
591 case GL_R32UI:
H A Dtexformat.c871 case GL_R32UI:
/external/mesa3d/src/mesa/main/
H A Dglformats.c333 case GL_R32UI:
591 case GL_R32UI:
H A Dtexformat.c871 case GL_R32UI:
/external/chromium_org/third_party/angle/src/libGLESv2/
H A Dformatutils.cpp106 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> );
406 map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A Dformatutils11.cpp49 AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI);
525 InsertLoadFunction(&map, GL_R32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 1> );
768 InsertD3D11FormatInfo(&map, GL_R32UI, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN);
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_format.c1302 { GL_R32UI, 0},

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