/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 57 { "rgba32i", GL_RGBA32I, },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 211 { "rgba32i", GL_RGBA32I, true },
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H A D | es3fFboTestCase.cpp | 156 case GL_RGBA32I: 267 case GL_RGBA32I:
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H A D | es3fRboStateQueryTests.cpp | 186 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI 251 { GL_RGBA32I, 32, 32, 32, 32 },
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H A D | es3fFboCompletenessTests.cpp | 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
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H A D | es3fNegativeBufferApiTests.cpp | 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 411 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1137 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1139 m_log << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage; 1146 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1148 m_log << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage; 1159 m_log << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage;
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H A D | es3fPixelBufferObjectTests.cpp | 637 GL_RGBA32I,
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H A D | es3fReadPixelsTests.cpp | 253 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, m_width, m_height));
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H A D | es3fFragmentOutputTests.cpp | 940 GL_RGBA32I, 1045 GL_RGBA32I,
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H A D | es3fFboStateQueryTests.cpp | 531 { GL_RGBA32I, GL_INT },
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H A D | es3fTextureStateQueryTests.cpp | 635 GL_RGBA32I, GL_RGBA32UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8I,
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H A D | es3fFboColorbufferTests.cpp | 829 GL_RGBA32I,
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H A D | es3fFboTestUtil.cpp | 941 case GL_RGBA32I: return "rgba32i";
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 160 case GL_RGBA32I: 272 case GL_RGBA32I:
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H A D | es31fTextureFormatTests.cpp | 430 { "rgba32i", GL_RGBA32I, }, 544 { "rgba32i", GL_RGBA32I, },
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H A D | es31fFboColorbufferTests.cpp | 273 GL_RGBA32I,
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H A D | es31fInternalFormatQueryTests.cpp | 387 { "rgba32i", GL_RGBA32I, FormatSamplesCase::FORMAT_INT },
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H A D | es31fNegativeBufferApiTests.cpp | 254 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 413 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1163 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1165 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage; 1172 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1174 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage; 1185 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage;
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H A D | es31fFboTestUtil.cpp | 489 case GL_RGBA32I: return "rgba32i";
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H A D | es31fTextureSpecificationTests.cpp | 780 { "rgba32i", GL_RGBA32I, },
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 149 case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; 362 case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32); 484 case GL_RGBA32I: 927 case GL_RGBA32I:
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H A D | gluStrUtil.inl | 765 case GL_RGBA32I: return "GL_RGBA32I";
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | formatutils.cpp | 64 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> ); 423 map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
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H A D | validationES3.cpp | 73 InsertES3FormatCombo(&set, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT );
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | formatutils11.cpp | 67 AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I); 478 InsertLoadFunction(&map, GL_RGBA32I, GL_INT, LoadToNative<GLint, 4> ); 785 InsertD3D11FormatInfo(&map, GL_RGBA32I, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN);
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