Searched refs:GL_SHADER_SOURCE_LENGTH (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetShaderSource.cpp98 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
H A DGLES20Header.java-if283 public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp118 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l);
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java283 public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; field in class:GLES20
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h334 #define GL_SHADER_SOURCE_LENGTH 0x8B88 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h334 #define GL_SHADER_SOURCE_LENGTH 0x8B88 macro
H A Dgl31.h334 #define GL_SHADER_SOURCE_LENGTH 0x8B88 macro
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp3225 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);

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