Searched refs:GL_SRC_COLOR (Results 1 - 15 of 15) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp142 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
145 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
/frameworks/rs/driver/
H A DrsdProgramStore.cpp126 drv->blendDst = GL_SRC_COLOR;
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if198 public static final int GL_SRC_COLOR = 0x0300;
H A DGLES20Header.java-if40 public static final int GL_SRC_COLOR = 0x0300;
/frameworks/native/opengl/tests/angeles/
H A Ddemo.c404 glBlendFunc(GL_ZERO, GL_SRC_COLOR);
437 glBlendFunc(GL_ZERO, GL_SRC_COLOR);
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java198 public static final int GL_SRC_COLOR = 0x0300; field in class:GLES10
H A DGLES20.java40 public static final int GL_SRC_COLOR = 0x0300; field in class:GLES20
H A DGLLogWrapper.java309 case GL_SRC_COLOR:
310 return "GL_SRC_COLOR";
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java196 int GL_SRC_COLOR = 0x0300; field in interface:GL10
/frameworks/native/opengl/include/GLES/
H A Dgl.h77 #define GL_SRC_COLOR 0x0300 macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h90 #define GL_SRC_COLOR 0x0300 macro
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h112 #define GL_SRC_COLOR 0x0300 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h90 #define GL_SRC_COLOR 0x0300 macro
H A Dgl31.h90 #define GL_SRC_COLOR 0x0300 macro
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp94 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },

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