/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 74 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 166 GL_STENCIL_ATTACHMENT 185 GL_STENCIL_ATTACHMENT 218 GL_STENCIL_ATTACHMENT 295 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); 343 GL_STENCIL_ATTACHMENT 392 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); 394 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 395 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM [all...] |
H A D | es3fFboStencilbufferTests.cpp | 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE); 278 attachGroup->addChild(new DepthStencilAttachCase(m_context, "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT)); 279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT));
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H A D | es3fFboInvalidateTests.cpp | 83 attachments.push_back(GL_STENCIL_ATTACHMENT); 496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); 744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 867 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); 1131 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 1219 const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT)); 1240 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 1524 static const deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT }; [all...] |
H A D | es3fFboMultisampleTests.cpp | 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
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H A D | es3fFboCompletenessTests.cpp | 207 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
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H A D | es3fRasterizerDiscardTests.cpp | 186 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 78 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 190 GL_STENCIL_ATTACHMENT 209 GL_STENCIL_ATTACHMENT 242 GL_STENCIL_ATTACHMENT 319 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); 367 GL_STENCIL_ATTACHMENT 416 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); 418 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 419 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM [all...] |
H A D | es2fFboCompletenessTests.cpp | 194 attachTargetToNew(GL_STENCIL_ATTACHMENT, comb.stencilKind, comb.stencilFmt,
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLFramebuffer.cpp | 128 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer())); 138 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 239 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, m_target, 0, m_level); 362 } else if (attachment == GL_STENCIL_ATTACHMENT) { 445 attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT); 450 case GL_STENCIL_ATTACHMENT: 451 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTACHMENT); 514 case GL_STENCIL_ATTACHMENT: 557 WebGLAttachment* attachment = getAttachment(GL_STENCIL_ATTACHMENT); [all...] |
H A D | WebGLDrawBuffers.cpp | 157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); 163 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | framebuffer_manager_unittest.cc | 160 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT)); 201 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); 289 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer3); 290 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); 336 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer4); 337 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); 340 attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT); 354 attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT); 366 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, NULL); 367 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); [all...] |
H A D | gles2_cmd_validation_implementation_autogen.h | 15 GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
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H A D | framebuffer_manager.cc | 448 attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
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H A D | gles2_cmd_decoder_unittest_framebuffers.cc | 877 GL_STENCIL_ATTACHMENT, 887 GL_STENCIL_ATTACHMENT, 1275 GL_STENCIL_ATTACHMENT, 1282 GL_STENCIL_ATTACHMENT,
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Framebuffer.cpp | 191 mStencilbuffer = createAttachment(GL_STENCIL_ATTACHMENT, type, stencilbuffer, level, layer); 328 case GL_STENCIL_ATTACHMENT: 650 mStencilbuffer = (depthStencilFormatInfo.stencilBits != 0 ? new RenderbufferAttachment(GL_STENCIL_ATTACHMENT, depthStencilBuffer) : NULL);
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/external/deqp/modules/glshared/ |
H A D | glsFboCompletenessTests.cpp | 711 builder.glAttach(GL_STENCIL_ATTACHMENT, att); 717 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(), 804 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" },
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H A D | glsFboUtil.cpp | 136 case GL_STENCIL_ATTACHMENT:
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 177 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 546 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; 570 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
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H A D | gluFboRenderContext.cpp | 247 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
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/external/deqp/framework/platform/ios/ |
H A D | tcuIOSPlatform.mm | 270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
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/external/chromium_org/gpu/command_buffer/common/ |
H A D | gles2_cmd_utils.cc | 703 case GL_STENCIL_ATTACHMENT:
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
H A D | DrawingBuffer.cpp | 705 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); 730 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer);
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H A D | DrawingBufferTest.cpp | 565 if (attachment == GL_STENCIL_ATTACHMENT) {
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | BlitFramebufferANGLETest.cpp | 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer); 138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | fbobject.c | 1966 * GL_STENCIL_ATTACHMENT. 2110 } else if (attachment == GL_STENCIL_ATTACHMENT && 2405 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); 2522 if (attachment == GL_STENCIL_ATTACHMENT) { 3206 case GL_STENCIL_ATTACHMENT:
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