Searched refs:GameObjectType (Results 1 - 6 of 6) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | LauncherComponent.java | 34 private GameObjectFactory.GameObjectType mLaunchEffect; 55 mLaunchEffect = GameObjectFactory.GameObjectType.INVALID; 120 if (mLaunchEffect != GameObjectFactory.GameObjectType.INVALID) { 145 public void setLaunchEffect(GameObjectFactory.GameObjectType effectType, float offsetX, float offsetY) {
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H A D | LifetimeComponent.java | 28 private GameObjectFactory.GameObjectType mSpawnOnDeathType; 49 mSpawnOnDeathType = GameObjectFactory.GameObjectType.INVALID; 68 public void setObjectToSpawnOnDeath(GameObjectFactory.GameObjectType type) { 144 if (mSpawnOnDeathType != GameObjectFactory.GameObjectType.INVALID) {
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H A D | GameObjectFactory.java | 56 public enum GameObjectType { enum in class:GameObjectFactory 156 GameObjectType(int index) { method in class:GameObjectFactory.GameObjectType 165 public static GameObjectType indexToType(int index) { 166 final GameObjectType[] valuesArray = values(); 167 GameObjectType foundType = INVALID; 169 GameObjectType type = valuesArray[x]; 185 final int objectTypeCount = GameObjectType.OBJECT_COUNT.ordinal(); 384 public GameObject spawn(GameObjectType type, float x, float y, boolean horzFlip) { 458 newObject = spawnObjectTurret(x, y, (type == GameObjectType.TURRET_LEFT)); 462 newObject = spawnObjectDoor(x, y, GameObjectType [all...] |
H A D | HitReactionComponent.java | 22 import com.replica.replicaisland.GameObjectFactory.GameObjectType; 59 private GameObjectFactory.GameObjectType mSpawnOnDealHitObjectType; 93 mSpawnOnDealHitObjectType = GameObjectType.INVALID; 126 if (mSpawnOnDealHitObjectType != GameObjectType.INVALID && 335 public final void setSpawnOnDealHit(int hitType, GameObjectType objectType, boolean alignToVictimX,
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H A D | LaunchProjectileComponent.java | 27 private GameObjectFactory.GameObjectType mObjectTypeToSpawn; 64 mObjectTypeToSpawn = GameObjectFactory.GameObjectType.INVALID; 191 public final void setObjectTypeToSpawn(GameObjectFactory.GameObjectType objectTypeToSpawn) {
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H A D | TheSourceComponent.java | 106 factory.spawn(GameObjectFactory.GameObjectType.EXPLOSION_GIANT,
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