/external/skia/include/core/ |
H A D | SkDeviceProperties.h | 8 struct Geometry { struct in struct:SkDeviceProperties 70 static Geometry MakeDefault() { 73 Geometry ret = { SkToU8(orientation | layout) }; 77 static Geometry Make(Orientation orientation, Layout layout) { 78 Geometry ret = { SkToU8(orientation | layout) }; 86 SkDeviceProperties ret = { Geometry::MakeDefault(), SK_GAMMA_EXPONENT }; 90 static SkDeviceProperties Make(Geometry geometry, SkScalar gamma) { 97 Geometry fGeometry;
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/common/ |
H A D | Geometry.js | 31 WebInspector.Geometry = {}; 36 WebInspector.Geometry._Eps = 1e-5; 44 WebInspector.Geometry.Vector = function(x, y, z) 51 WebInspector.Geometry.Vector.prototype = { 63 if (length <= WebInspector.Geometry._Eps) 78 WebInspector.Geometry.EulerAngles = function(alpha, beta, gamma) 87 * @return {!WebInspector.Geometry.EulerAngles} 89 WebInspector.Geometry.EulerAngles.fromRotationMatrix = function(rotationMatrix) 94 return new WebInspector.Geometry.EulerAngles(WebInspector.Geometry [all...] |
/external/eigen/demos/opengl/ |
H A D | trackball.h | 13 #include <Eigen/Geometry>
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H A D | camera.h | 13 #include <Eigen/Geometry>
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H A D | gpuhelper.h | 13 #include <Eigen/Geometry>
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/external/skia/gm/ |
H A D | deviceproperties.cpp | 44 SkDeviceProperties::Geometry::Make(SkDeviceProperties::Geometry::kVertical_Orientation, 45 SkDeviceProperties::Geometry::kBGR_Layout),
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/external/chromium_org/third_party/skia/tests/ |
H A D | GeometryTest.cpp | 36 DEF_TEST(Geometry, reporter) {
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/external/eigen/bench/ |
H A D | quatmul.cpp | 3 #include <Eigen/Geometry>
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H A D | benchGeometry.cpp | 4 #include <Eigen/Geometry>
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H A D | geometry.cpp | 3 #include <Eigen/Geometry>
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H A D | eig33.cpp | 42 #include <Eigen/Geometry>
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/external/skia/tests/ |
H A D | GeometryTest.cpp | 36 DEF_TEST(Geometry, reporter) {
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/external/eigen/test/eigen2/ |
H A D | eigen2_alignedbox.cpp | 11 #include <Eigen/Geometry>
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H A D | eigen2_parametrizedline.cpp | 12 #include <Eigen/Geometry>
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H A D | eigen2_hyperplane.cpp | 12 #include <Eigen/Geometry>
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H A D | eigen2_newstdvector.cpp | 13 #include <Eigen/Geometry>
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H A D | eigen2_qtvector.cpp | 15 #include <Eigen/Geometry>
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H A D | eigen2_stdvector.cpp | 12 #include <Eigen/Geometry>
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/timeline/ |
H A D | Layers3DView.js | 961 points[i] = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(new WebInspector.Geometry.Vector(this.vertices[i * 3], this.vertices[i * 3 + 1], this.vertices[i * 3 + 2]), matrix); 963 var normal = WebInspector.Geometry.crossProduct(WebInspector.Geometry.subtract(points[1], points[0]), WebInspector.Geometry.subtract(points[2], points[1])); 972 var pt = new WebInspector.Geometry.Vector(x0, y0, t); 974 var tVects = points.map(WebInspector.Geometry.subtract.bind(null, pt)); 978 var product = WebInspector.Geometry.scalarProduct(normal, WebInspector.Geometry.crossProduct(tVects[i], tVects[(i + 1) % tVects.length]));
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/sdk/ |
H A D | LayerTreeModel.js | 816 var anchorVector = new WebInspector.Geometry.Vector(this._layerPayload.width * this.anchorPoint()[0], this._layerPayload.height * this.anchorPoint()[1], this.anchorPoint()[2]); 817 var anchorPoint = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(anchorVector, matrix); 845 var point = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(new WebInspector.Geometry.Vector(vertices[i * 3], vertices[i * 3 + 1], vertices[i * 3 + 2]), matrix);
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/external/eigen/test/ |
H A D | geo_eulerangles.cpp | 11 #include <Eigen/Geometry>
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H A D | geo_orthomethods.cpp | 11 #include <Eigen/Geometry> 16 Geometry/OrthoMethods.h
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H A D | geo_parametrizedline.cpp | 12 #include <Eigen/Geometry>
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H A D | geo_alignedbox.cpp | 11 #include <Eigen/Geometry>
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/main/ |
H A D | OverridesView.js | 658 var axis = WebInspector.Geometry.crossProduct(this._mouseDownVector, mouseMoveVector); 660 var angle = WebInspector.Geometry.calculateAngle(this._mouseDownVector, mouseMoveVector); 665 var eulerAngles = WebInspector.Geometry.EulerAngles.fromRotationMatrix(this._currentMatrix); 697 * @return {?WebInspector.Geometry.Vector} 707 return new WebInspector.Geometry.Vector(sphereX, sphereY, 0.5 / Math.sqrt(sqrSum)); 709 return new WebInspector.Geometry.Vector(sphereX, sphereY, Math.sqrt(1 - sqrSum));
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