Searched refs:Geometry (Results 1 - 25 of 63) sorted by relevance

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/external/skia/include/core/
H A DSkDeviceProperties.h8 struct Geometry { struct in struct:SkDeviceProperties
70 static Geometry MakeDefault() {
73 Geometry ret = { SkToU8(orientation | layout) };
77 static Geometry Make(Orientation orientation, Layout layout) {
78 Geometry ret = { SkToU8(orientation | layout) };
86 SkDeviceProperties ret = { Geometry::MakeDefault(), SK_GAMMA_EXPONENT };
90 static SkDeviceProperties Make(Geometry geometry, SkScalar gamma) {
97 Geometry fGeometry;
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/common/
H A DGeometry.js31 WebInspector.Geometry = {};
36 WebInspector.Geometry._Eps = 1e-5;
44 WebInspector.Geometry.Vector = function(x, y, z)
51 WebInspector.Geometry.Vector.prototype = {
63 if (length <= WebInspector.Geometry._Eps)
78 WebInspector.Geometry.EulerAngles = function(alpha, beta, gamma)
87 * @return {!WebInspector.Geometry.EulerAngles}
89 WebInspector.Geometry.EulerAngles.fromRotationMatrix = function(rotationMatrix)
94 return new WebInspector.Geometry.EulerAngles(WebInspector.Geometry
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/external/eigen/demos/opengl/
H A Dtrackball.h13 #include <Eigen/Geometry>
H A Dcamera.h13 #include <Eigen/Geometry>
H A Dgpuhelper.h13 #include <Eigen/Geometry>
/external/skia/gm/
H A Ddeviceproperties.cpp44 SkDeviceProperties::Geometry::Make(SkDeviceProperties::Geometry::kVertical_Orientation,
45 SkDeviceProperties::Geometry::kBGR_Layout),
/external/chromium_org/third_party/skia/tests/
H A DGeometryTest.cpp36 DEF_TEST(Geometry, reporter) {
/external/eigen/bench/
H A Dquatmul.cpp3 #include <Eigen/Geometry>
H A DbenchGeometry.cpp4 #include <Eigen/Geometry>
H A Dgeometry.cpp3 #include <Eigen/Geometry>
H A Deig33.cpp42 #include <Eigen/Geometry>
/external/skia/tests/
H A DGeometryTest.cpp36 DEF_TEST(Geometry, reporter) {
/external/eigen/test/eigen2/
H A Deigen2_alignedbox.cpp11 #include <Eigen/Geometry>
H A Deigen2_parametrizedline.cpp12 #include <Eigen/Geometry>
H A Deigen2_hyperplane.cpp12 #include <Eigen/Geometry>
H A Deigen2_newstdvector.cpp13 #include <Eigen/Geometry>
H A Deigen2_qtvector.cpp15 #include <Eigen/Geometry>
H A Deigen2_stdvector.cpp12 #include <Eigen/Geometry>
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/timeline/
H A DLayers3DView.js961 points[i] = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(new WebInspector.Geometry.Vector(this.vertices[i * 3], this.vertices[i * 3 + 1], this.vertices[i * 3 + 2]), matrix);
963 var normal = WebInspector.Geometry.crossProduct(WebInspector.Geometry.subtract(points[1], points[0]), WebInspector.Geometry.subtract(points[2], points[1]));
972 var pt = new WebInspector.Geometry.Vector(x0, y0, t);
974 var tVects = points.map(WebInspector.Geometry.subtract.bind(null, pt));
978 var product = WebInspector.Geometry.scalarProduct(normal, WebInspector.Geometry.crossProduct(tVects[i], tVects[(i + 1) % tVects.length]));
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/sdk/
H A DLayerTreeModel.js816 var anchorVector = new WebInspector.Geometry.Vector(this._layerPayload.width * this.anchorPoint()[0], this._layerPayload.height * this.anchorPoint()[1], this.anchorPoint()[2]);
817 var anchorPoint = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(anchorVector, matrix);
845 var point = WebInspector.Geometry.multiplyVectorByMatrixAndNormalize(new WebInspector.Geometry.Vector(vertices[i * 3], vertices[i * 3 + 1], vertices[i * 3 + 2]), matrix);
/external/eigen/test/
H A Dgeo_eulerangles.cpp11 #include <Eigen/Geometry>
H A Dgeo_orthomethods.cpp11 #include <Eigen/Geometry>
16 Geometry/OrthoMethods.h
H A Dgeo_parametrizedline.cpp12 #include <Eigen/Geometry>
H A Dgeo_alignedbox.cpp11 #include <Eigen/Geometry>
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/main/
H A DOverridesView.js658 var axis = WebInspector.Geometry.crossProduct(this._mouseDownVector, mouseMoveVector);
660 var angle = WebInspector.Geometry.calculateAngle(this._mouseDownVector, mouseMoveVector);
665 var eulerAngles = WebInspector.Geometry.EulerAngles.fromRotationMatrix(this._currentMatrix);
697 * @return {?WebInspector.Geometry.Vector}
707 return new WebInspector.Geometry.Vector(sphereX, sphereY, 0.5 / Math.sqrt(sqrSum));
709 return new WebInspector.Geometry.Vector(sphereX, sphereY, Math.sqrt(1 - sqrSum));

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