Searched refs:GeometrySource (Results 1 - 8 of 8) sorted by relevance
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 118 struct GeometrySource struct in namespace:sglr::pdec 120 GeometrySource (const std::string& str) : source(str) { } function in struct:sglr::pdec::GeometrySource 157 ShaderProgramDeclaration& operator<< (const GeometrySource&);
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H A D | sglrShaderProgram.cpp | 91 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const GeometrySource& c)
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H A D | sglrGLContext.cpp | 862 << glu::GeometrySource(shader->m_geomSrc));
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/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.hpp | 262 struct GeometrySource : public ShaderSource struct in namespace:glu 264 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} function in struct:glu::GeometrySource
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTessellationGeometryInteractionTests.cpp | 248 sources << glu::GeometrySource(getGeometrySource()); 542 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders)); 902 << glu::GeometrySource(getGeometrySource()) 915 << glu::GeometrySource(getGeometrySource())); 1724 sources << glu::GeometrySource(genGeometrySource()); 2335 sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations, tessGenLevel)); 2837 << glu::GeometrySource(getGeometrySource())
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H A D | es31fGeometryShaderTests.cpp | 207 << sglr::pdec::GeometrySource(genGeometrySource(inputType, outputType).c_str())) 310 << sglr::pdec::GeometrySource(genGeometrySource(emitCountA, endCountA, emitCountB, endCountB, outputType).c_str())) 764 << sglr::pdec::GeometrySource(geometrySource.str().c_str()); 796 << sglr::pdec::GeometrySource(genGeometrySource(spec).c_str())) 933 << sglr::pdec::GeometrySource(genGeometrySource(test).c_str())) 1225 << sglr::pdec::GeometrySource(genGeometrySource(source, maxEmitCount, instanced).c_str())) 1498 << sglr::pdec::GeometrySource(genGeometrySource(numInvocations, testCase).c_str())) 1679 << sglr::pdec::GeometrySource(genGeometrySource(numInvocations).c_str())) 2898 m_renderShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(positionVertex) << glu::FragmentSource(genFragmentSource()) << glu::GeometrySource(genGeometrySource())); 3860 << glu::GeometrySource(geometrySourc [all...] |
/external/deqp/modules/gles31/stress/ |
H A D | es31sTessellationGeometryInteractionTests.cpp | 271 sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations));
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/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 586 << glu::GeometrySource(generateGeometryShader(shaderSpec))
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