Searched refs:GeometrySource (Results 1 - 8 of 8) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp118 struct GeometrySource struct in namespace:sglr::pdec
120 GeometrySource (const std::string& str) : source(str) { } function in struct:sglr::pdec::GeometrySource
157 ShaderProgramDeclaration& operator<< (const GeometrySource&);
H A DsglrShaderProgram.cpp91 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const GeometrySource& c)
H A DsglrGLContext.cpp862 << glu::GeometrySource(shader->m_geomSrc));
/external/deqp/framework/opengl/
H A DgluShaderProgram.hpp262 struct GeometrySource : public ShaderSource struct in namespace:glu
264 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} function in struct:glu::GeometrySource
/external/deqp/modules/gles31/functional/
H A Des31fTessellationGeometryInteractionTests.cpp248 sources << glu::GeometrySource(getGeometrySource());
542 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders));
902 << glu::GeometrySource(getGeometrySource())
915 << glu::GeometrySource(getGeometrySource()));
1724 sources << glu::GeometrySource(genGeometrySource());
2335 sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations, tessGenLevel));
2837 << glu::GeometrySource(getGeometrySource())
H A Des31fGeometryShaderTests.cpp207 << sglr::pdec::GeometrySource(genGeometrySource(inputType, outputType).c_str()))
310 << sglr::pdec::GeometrySource(genGeometrySource(emitCountA, endCountA, emitCountB, endCountB, outputType).c_str()))
764 << sglr::pdec::GeometrySource(geometrySource.str().c_str());
796 << sglr::pdec::GeometrySource(genGeometrySource(spec).c_str()))
933 << sglr::pdec::GeometrySource(genGeometrySource(test).c_str()))
1225 << sglr::pdec::GeometrySource(genGeometrySource(source, maxEmitCount, instanced).c_str()))
1498 << sglr::pdec::GeometrySource(genGeometrySource(numInvocations, testCase).c_str()))
1679 << sglr::pdec::GeometrySource(genGeometrySource(numInvocations).c_str()))
2898 m_renderShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(positionVertex) << glu::FragmentSource(genFragmentSource()) << glu::GeometrySource(genGeometrySource()));
3860 << glu::GeometrySource(geometrySourc
[all...]
/external/deqp/modules/gles31/stress/
H A Des31sTessellationGeometryInteractionTests.cpp271 sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations));
/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp586 << glu::GeometrySource(generateGeometryShader(shaderSpec))

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