Searched refs:GetTouchMinor (Results 1 - 15 of 15) sorted by relevance

/external/chromium_org/ui/events/gesture_detection/
H A Dmotion_event.h61 virtual float GetTouchMinor(size_t pointer_index) const = 0;
90 float GetTouchMinor() const { return GetTouchMinor(0); } function in class:ui::MotionEvent
H A Dmotion_event.cc66 lhs.GetTouchMinor(i) != rhs.GetTouchMinor(rhsi) ||
H A Dmotion_event_generic.h52 virtual float GetTouchMinor(size_t pointer_index) const OVERRIDE;
H A Dmotion_event_buffer.cc100 result.touch_minor = event.GetTouchMinor(pointer_index);
214 virtual float GetTouchMinor(size_t pointer_index) const OVERRIDE {
215 return latest().GetTouchMinor(pointer_index);
H A Dmotion_event_generic.cc116 float MotionEventGeneric::GetTouchMinor(size_t pointer_index) const { function in class:ui::MotionEventGeneric
H A Dmotion_event_buffer_unittest.cc99 EXPECT_EQ(a.GetTouchMinor(i), b.GetTouchMinor(bi));
/external/chromium_org/content/browser/renderer_host/input/
H A Dmotion_event_web.h30 virtual float GetTouchMinor(size_t pointer_index) const OVERRIDE;
H A Dmotion_event_android_unittest.cc98 EXPECT_EQ(touch_minor0 * kPixToDip, event.GetTouchMinor(0));
99 EXPECT_EQ(touch_minor1 * kPixToDip, event.GetTouchMinor(1));
H A Dmotion_event_android.h65 virtual float GetTouchMinor(size_t pointer_index) const OVERRIDE;
H A Dmotion_event_web.cc115 float MotionEventWeb::GetTouchMinor(size_t pointer_index) const { function in class:content::MotionEventWeb
H A Dmotion_event_android.cc313 float MotionEventAndroid::GetTouchMinor(size_t pointer_index) const { function in class:content::MotionEventAndroid
H A Dweb_input_event_util.cc211 float minor_radius = event.GetTouchMinor(pointer_index) / 2.f;
/external/chromium_org/ui/events/gestures/
H A Dmotion_event_aura.h37 virtual float GetTouchMinor(size_t pointer_index) const OVERRIDE;
H A Dmotion_event_aura_unittest.cc264 EXPECT_FLOAT_EQ(radius_y, event.GetTouchMinor(0) / 2);
278 EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2);
289 EXPECT_FLOAT_EQ(radius_x, raw_clone_aura->GetTouchMinor(1) / 2);
305 EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2);
H A Dmotion_event_aura.cc154 float MotionEventAura::GetTouchMinor(size_t pointer_index) const { function in class:ui::MotionEventAura

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