Searched refs:HASH_MAGIC (Results 1 - 3 of 3) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/glx/
H A Dglxhash.c82 #define HASH_MAGIC 0xdeadbeef macro
165 table->magic = HASH_MAGIC;
183 if (table->magic != HASH_MAGIC)
236 if (!table || table->magic != HASH_MAGIC)
253 if (table->magic != HASH_MAGIC)
279 if (table->magic != HASH_MAGIC)
315 if (table->magic != HASH_MAGIC)
/external/mesa3d/src/glx/
H A Dglxhash.c82 #define HASH_MAGIC 0xdeadbeef macro
165 table->magic = HASH_MAGIC;
183 if (table->magic != HASH_MAGIC)
236 if (!table || table->magic != HASH_MAGIC)
253 if (table->magic != HASH_MAGIC)
279 if (table->magic != HASH_MAGIC)
315 if (table->magic != HASH_MAGIC)
/external/lldb/include/lldb/Core/
H A DMappedHash.h54 static const uint32_t HASH_MAGIC = 0x48415348u; member in class:MappedHash
62 uint32_t magic; // HASH_MAGIC or HASH_CIGAM magic value to allow endian detection
71 magic (HASH_MAGIC),
130 if (magic != HASH_MAGIC)
231 header.magic = HASH_MAGIC;

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