Searched refs:InfoLog (Results 1 - 25 of 50) sorted by relevance

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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
H A DHLSLCompiler.h8 class InfoLog;
26 ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
H A DProgramD3D.h43 bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream);
46 ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
49 ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
55 bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
H A DDynamicHLSL.h33 class InfoLog;
61 int packVaryings(gl::InfoLog &infoLog, VaryingPacking packing, rx::ShaderD3D *fragmentShader,
67 bool generateShaderLinkHLSL(gl::InfoLog &infoLog, int registers, const VaryingPacking packing,
H A DProgramD3D.cpp52 bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
95 rx::ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
110 rx::ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
128 bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
H A DHLSLCompiler.cpp73 ShaderBlob *HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
/external/deqp/executor/
H A DxeBatchResult.hpp53 class InfoLog class in namespace:xe
56 InfoLog (void);
64 InfoLog (const InfoLog& other);
65 InfoLog& operator= (const InfoLog& other);
H A DxeBatchResult.cpp34 // InfoLog
36 InfoLog::InfoLog (void) function in class:xe::InfoLog
40 void InfoLog::append (const deUint8* bytes, int numBytes)
H A DxeBatchExecutor.hpp70 BatchExecutor (const TargetConfiguration& config, CommLink* commLink, const TestNode* root, const TestSet& testSet, BatchResult* batchResult, InfoLog* infoLog);
115 InfoLog* m_infoLog;
H A DxeTestCaseResult.hpp71 class InfoLog;
292 class InfoLog : public Item class in namespace:xe::ri
295 InfoLog (void) : Item(TYPE_INFOLOG) {} function in class:xe::ri::InfoLog
296 ~InfoLog (void) {}
322 InfoLog infoLog;
333 InfoLog linkInfoLog;
443 InfoLog infoLog;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DProgramImpl.h34 virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
37 virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
40 virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
46 virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
H A DRenderer.h35 class InfoLog;
206 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgramBinary.h57 class InfoLog;
152 bool load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length);
156 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
184 void validate(InfoLog &infoLog, const Caps &caps);
185 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
197 static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
213 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader);
215 static bool linkValidateVariablesBase(InfoLog &infoLog,
221 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
222 static bool linkValidateVaryings(InfoLog
[all...]
H A DProgram.h50 class InfoLog class in namespace:gl
53 InfoLog();
54 ~InfoLog();
63 DISALLOW_COPY_AND_ASSIGN(InfoLog);
146 InfoLog mInfoLog;
H A DProgram.cpp27 InfoLog::InfoLog() : mInfoLog(NULL) function in class:gl::InfoLog
31 InfoLog::~InfoLog()
37 int InfoLog::getLength() const
49 void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
73 void InfoLog::appendSanitized(const char *message)
91 void InfoLog::append(const char *format, ...)
130 void InfoLog::reset()
H A DProgramBinary.cpp266 InfoLog tempInfoLog;
297 InfoLog tempInfoLog;
1034 bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
1079 bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length)
1570 bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
1669 bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
1761 bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1811 bool ProgramBinary::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1821 bool ProgramBinary::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1837 bool ProgramBinary::linkValidateInterfaceBlockFields(InfoLog
[all...]
/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dmain.cpp197 if (shader->InfoLog)
198 ralloc_free(shader->InfoLog);
200 shader->InfoLog = state->info_log;
232 whole_program->InfoLog = ralloc_strdup(whole_program, "");
268 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
278 if (strlen(whole_program->InfoLog) > 0)
279 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
/external/mesa3d/src/glsl/
H A Dmain.cpp197 if (shader->InfoLog)
198 ralloc_free(shader->InfoLog);
200 shader->InfoLog = state->info_log;
232 whole_program->InfoLog = ralloc_strdup(whole_program, "");
268 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
278 if (strlen(whole_program->InfoLog) > 0)
279 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
/external/chromium_org/third_party/mesa/src/src/mesa/program/
H A Dsampler.cpp84 ralloc_strcat(&shader_program->InfoLog,
/external/mesa3d/src/mesa/program/
H A Dsampler.cpp84 ralloc_strcat(&shader_program->InfoLog,
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderobj.c255 prog->InfoLog = ralloc_strdup(prog, "");
296 assert(shProg->InfoLog != NULL);
297 ralloc_free(shProg->InfoLog);
298 shProg->InfoLog = ralloc_strdup(shProg, "");
H A Dshaderapi.c497 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
632 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
654 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
667 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
738 sh->Name, sh->InfoLog);
773 shProg->Name, shProg->InfoLog);
1000 if (shProg->InfoLog) {
1001 ralloc_free(shProg->InfoLog);
[all...]
/external/mesa3d/src/mesa/main/
H A Dshaderobj.c255 prog->InfoLog = ralloc_strdup(prog, "");
296 assert(shProg->InfoLog != NULL);
297 ralloc_free(shProg->InfoLog);
298 shProg->InfoLog = ralloc_strdup(shProg, "");
H A Dshaderapi.c497 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
632 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
654 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
667 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
738 sh->Name, sh->InfoLog);
773 shProg->Name, shProg->InfoLog);
1000 if (shProg->InfoLog) {
1001 ralloc_free(shProg->InfoLog);
[all...]
/external/deqp/executor/tools/
H A DxeCommandLineExecutor.cpp393 static void writeInfoLog (const xe::InfoLog& log, const char* filename)
459 xe::InfoLog infoLog;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_program.c119 ralloc_strcat(&shader->InfoLog, msg);

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