Searched refs:LOOPTYPE_DO_WHILE (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp59 LOOPTYPE_DO_WHILE, enumerator in enum:deqp::gles3::Stress::__anon20252::LoopType
186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE);
330 { "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
331 { "short_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
335 { "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax },
342 { "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
343 { "medium_dynamic_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
346 { "long_static_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax },
348 { "long_uniform_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_UNIFORM, numInvocations, longLoopMin, longLoopMax },
354 { "long_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMI
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderLoopTests.cpp142 LOOPTYPE_DO_WHILE, enumerator in enum:deqp::gles3::Functional::LoopType
395 else if (loopType == LOOPTYPE_DO_WHILE)
872 DE_ASSERT(loopType == LOOPTYPE_DO_WHILE);
1199 if ((loopCase == LOOPCASE_NO_ITERATIONS) && (loopType == LOOPTYPE_DO_WHILE))
/external/deqp/modules/gles2/functional/
H A Des2fShaderLoopTests.cpp145 LOOPTYPE_DO_WHILE, enumerator in enum:deqp::gles2::Functional::LoopType
423 else if (loopType == LOOPTYPE_DO_WHILE)
958 DE_ASSERT(loopType == LOOPTYPE_DO_WHILE);
1323 if ((loopCase == LOOPCASE_NO_ITERATIONS) && (loopType == LOOPTYPE_DO_WHILE))

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