Searched refs:LOOPTYPE_WHILE (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles3/stress/ |
H A D | es3sLongRunningShaderTests.cpp | 58 LOOPTYPE_WHILE, enumerator in enum:deqp::gles3::Stress::__anon20252::LoopType 176 else if (params.loopType == LOOPTYPE_WHILE) 328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 329 { "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 334 { "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, 340 { "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 341 { "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 345 { "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax }, 352 { "long_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, longLoopMin, longLoopMax }, 353 { "long_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMI [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderLoopTests.cpp | 141 LOOPTYPE_WHILE, enumerator in enum:deqp::gles3::Functional::LoopType 386 else if (loopType == LOOPTYPE_WHILE) 688 else if (loopType == LOOPTYPE_WHILE)
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderLoopTests.cpp | 144 LOOPTYPE_WHILE, enumerator in enum:deqp::gles2::Functional::LoopType 414 else if (loopType == LOOPTYPE_WHILE) 753 else if (loopType == LOOPTYPE_WHILE)
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