Searched refs:MAX_INPUTS (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
H A Du_caps.c198 UTIL_CHECK_SHADER(FRAGMENT, MAX_INPUTS, 10),
204 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
/external/mesa3d/src/gallium/auxiliary/util/
H A Du_caps.c198 UTIL_CHECK_SHADER(FRAGMENT, MAX_INPUTS, 10),
204 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
/external/qemu/distrib/sdl-1.2.15/src/video/windx5/
H A DSDL_dx5events.c46 #define MAX_INPUTS 2 macro
50 static LPDIRECTINPUTDEVICE2 SDL_DIdev[MAX_INPUTS];
51 static HANDLE SDL_DIevt[MAX_INPUTS];
52 static void (*SDL_DIfun[MAX_INPUTS])(const int, DIDEVICEOBJECTDATA *);
254 for ( i=0; i<MAX_INPUTS; ++i ) {
563 for ( i=0; i<MAX_INPUTS; ++i ) {
569 for ( i=0; i<MAX_INPUTS; ++i ) {
672 for ( i=0; i<MAX_INPUTS; ++i ) {
739 for ( i=0; i<MAX_INPUTS; ++i ) {
940 for ( i=0; i<MAX_INPUTS;
[all...]
/external/chromium_org/net/server/
H A Dhttp_server.cc326 MAX_INPUTS, enumerator in enum:net::__anon9511::header_parse_inputs
344 int parser_state[MAX_STATES][MAX_INPUTS] = {
/external/deqp/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp186 MAX_INPUTS = 3 enumerator in enum:deqp::gles2::Functional::__anon19901
327 static const char* s_inSwizzles[MAX_INPUTS][4] =
403 ShaderValue inputs[MAX_INPUTS];
426 const char* inputPrecision[MAX_INPUTS];
1312 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1475 DataType inputTypes[MAX_INPUTS];
/external/deqp/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp246 MAX_INPUTS = 3 enumerator in enum:deqp::gles3::Functional::__anon20065
548 static const char* s_inSwizzles[MAX_INPUTS][4] =
660 ShaderValue inputs[MAX_INPUTS];
695 const char* inputPrecision[MAX_INPUTS];
1952 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
2130 DataType inputTypes[MAX_INPUTS];
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_screen.h82 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_screen.h82 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),

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