Searched refs:Mat3x4 (Results 1 - 3 of 3) sorted by relevance
/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.hpp | 225 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 72 using tcu::Mat3x4; 273 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4); 506 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); } 563 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) 566 tcu::Mat3x4 m; 616 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); } 1557 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break;
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/external/deqp/framework/common/ |
H A D | tcuMatrix.hpp | 513 typedef Matrix<float, 4, 3> Mat3x4; typedef in namespace:tcu
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