Searched refs:MaxIfDepth (Results 1 - 14 of 14) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
H A Di915_context.c274 fs_options->MaxIfDepth = 0;
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di915_context.c274 fs_options->MaxIfDepth = 0;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_context.c219 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_context.c219 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_extensions.c205 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
H A Dst_glsl_to_tgsi.cpp5049 if (options->MaxIfDepth == 0)
5052 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_extensions.c205 options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
H A Dst_glsl_to_tgsi.cpp5049 if (options->MaxIfDepth == 0)
5052 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
/external/chromium_org/third_party/mesa/src/src/mesa/program/
H A Dir_to_mesa.cpp2846 if (options->MaxIfDepth == 0) {
2984 if (options->MaxIfDepth == 0)
2987 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
/external/mesa3d/src/mesa/program/
H A Dir_to_mesa.cpp2846 if (options->MaxIfDepth == 0) {
2984 if (options->MaxIfDepth == 0)
2987 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderapi.c108 options.MaxIfDepth = UINT_MAX;
H A Dmtypes.h2479 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member in struct:gl_shader_compiler_options
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c108 options.MaxIfDepth = UINT_MAX;
H A Dmtypes.h2479 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member in struct:gl_shader_compiler_options

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