/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 158 (GLfloat) texobj->MaxLevel - texobj->BaseLevel); 159 sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
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H A D | st_gen_mipmap.c | 130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 158 (GLfloat) texobj->MaxLevel - texobj->BaseLevel); 159 sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
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H A D | st_gen_mipmap.c | 130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | texobj.c | 121 obj->MaxLevel = 1000; 255 dest->MaxLevel = src->MaxLevel; 468 if (t->MaxLevel < baseLevel) { 470 t->MaxLevel, baseLevel); 536 t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); 909 if (level < 0 || level > t->MaxLevel) {
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H A D | texparam.c | 344 if (texObj->MaxLevel == params[0]) 352 texObj->MaxLevel = params[0]; 1362 *params = (GLfloat) obj->MaxLevel; 1546 *params = obj->MaxLevel;
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H A D | attrib.c | 803 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
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H A D | mtypes.h | 1276 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ member in struct:gl_texture_object
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H A D | fbobject.c | 2626 if (texObj->BaseLevel >= texObj->MaxLevel) {
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H A D | mipmap.c | 2166 * Stop at texObj's MaxLevel or when we get to the 1x1 texture. 2184 maxLevel = MIN2(maxLevel, texObj->MaxLevel);
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H A D | teximage.c | 2743 level < texObj->MaxLevel) {
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/external/mesa3d/src/mesa/main/ |
H A D | texobj.c | 121 obj->MaxLevel = 1000; 255 dest->MaxLevel = src->MaxLevel; 468 if (t->MaxLevel < baseLevel) { 470 t->MaxLevel, baseLevel); 536 t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); 909 if (level < 0 || level > t->MaxLevel) {
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H A D | texparam.c | 344 if (texObj->MaxLevel == params[0]) 352 texObj->MaxLevel = params[0]; 1362 *params = (GLfloat) obj->MaxLevel; 1546 *params = obj->MaxLevel;
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H A D | attrib.c | 803 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
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H A D | mtypes.h | 1276 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ member in struct:gl_texture_object
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H A D | fbobject.c | 2626 if (texObj->BaseLevel >= texObj->MaxLevel) {
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H A D | mipmap.c | 2159 * Stop at texObj's MaxLevel or when we get to the 1x1 texture. 2177 maxLevel = MIN2(maxLevel, texObj->MaxLevel);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.c | 270 minLod = MIN2(minLod, tObj->MaxLevel); 272 maxLod = MIN2(maxLod, tObj->MaxLevel); 381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.c | 270 minLod = MIN2(minLod, tObj->MaxLevel); 272 maxLod = MIN2(maxLod, tObj->MaxLevel); 381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.c | 270 minLod = MIN2(minLod, tObj->MaxLevel); 272 maxLod = MIN2(maxLod, tObj->MaxLevel); 381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.c | 270 minLod = MIN2(minLod, tObj->MaxLevel); 272 maxLod = MIN2(maxLod, tObj->MaxLevel); 381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
H A D | meta.c | 1446 const GLint maxLevelSave = texObj->MaxLevel; 3242 const GLuint maxLevel = texObj->MaxLevel; 3243 const GLint maxLevelSave = texObj->MaxLevel; 3390 /* Set MaxLevel large enough to hold the new level when we allocate it */ 3729 const GLint maxLevelSave = texObj->MaxLevel;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_texture.c | 372 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 1446 const GLint maxLevelSave = texObj->MaxLevel; 3242 const GLuint maxLevel = texObj->MaxLevel; 3243 const GLint maxLevelSave = texObj->MaxLevel; 3390 /* Set MaxLevel large enough to hold the new level when we allocate it */ 3729 const GLint maxLevelSave = texObj->MaxLevel;
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_texture.c | 372 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
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