Searched refs:MaxLevel (Results 1 - 25 of 26) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_atom_sampler.c158 (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
159 sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
H A Dst_gen_mipmap.c130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_sampler.c158 (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
159 sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
H A Dst_gen_mipmap.c130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dtexobj.c121 obj->MaxLevel = 1000;
255 dest->MaxLevel = src->MaxLevel;
468 if (t->MaxLevel < baseLevel) {
470 t->MaxLevel, baseLevel);
536 t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
909 if (level < 0 || level > t->MaxLevel) {
H A Dtexparam.c344 if (texObj->MaxLevel == params[0])
352 texObj->MaxLevel = params[0];
1362 *params = (GLfloat) obj->MaxLevel;
1546 *params = obj->MaxLevel;
H A Dattrib.c803 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
H A Dmtypes.h1276 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ member in struct:gl_texture_object
H A Dfbobject.c2626 if (texObj->BaseLevel >= texObj->MaxLevel) {
H A Dmipmap.c2166 * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
2184 maxLevel = MIN2(maxLevel, texObj->MaxLevel);
H A Dteximage.c2743 level < texObj->MaxLevel) {
/external/mesa3d/src/mesa/main/
H A Dtexobj.c121 obj->MaxLevel = 1000;
255 dest->MaxLevel = src->MaxLevel;
468 if (t->MaxLevel < baseLevel) {
470 t->MaxLevel, baseLevel);
536 t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
909 if (level < 0 || level > t->MaxLevel) {
H A Dtexparam.c344 if (texObj->MaxLevel == params[0])
352 texObj->MaxLevel = params[0];
1362 *params = (GLfloat) obj->MaxLevel;
1546 *params = obj->MaxLevel;
H A Dattrib.c803 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
H A Dmtypes.h1276 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ member in struct:gl_texture_object
H A Dfbobject.c2626 if (texObj->BaseLevel >= texObj->MaxLevel) {
H A Dmipmap.c2159 * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
2177 maxLevel = MIN2(maxLevel, texObj->MaxLevel);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dradeon_mipmap_tree.c270 minLod = MIN2(minLod, tObj->MaxLevel);
272 maxLod = MIN2(maxLod, tObj->MaxLevel);
381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.c270 minLod = MIN2(minLod, tObj->MaxLevel);
272 maxLod = MIN2(maxLod, tObj->MaxLevel);
381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_mipmap_tree.c270 minLod = MIN2(minLod, tObj->MaxLevel);
272 maxLod = MIN2(maxLod, tObj->MaxLevel);
381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.c270 minLod = MIN2(minLod, tObj->MaxLevel);
272 maxLod = MIN2(maxLod, tObj->MaxLevel);
381 numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
H A Dmeta.c1446 const GLint maxLevelSave = texObj->MaxLevel;
3242 const GLuint maxLevel = texObj->MaxLevel;
3243 const GLint maxLevelSave = texObj->MaxLevel;
3390 /* Set MaxLevel large enough to hold the new level when we allocate it */
3729 const GLint maxLevelSave = texObj->MaxLevel;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
H A Dnouveau_texture.c372 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c1446 const GLint maxLevelSave = texObj->MaxLevel;
3242 const GLuint maxLevel = texObj->MaxLevel;
3243 const GLint maxLevelSave = texObj->MaxLevel;
3390 /* Set MaxLevel large enough to hold the new level when we allocate it */
3729 const GLint maxLevelSave = texObj->MaxLevel;
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_texture.c372 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);

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