Searched refs:RenderBuffer (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | RenderBufferCache.cpp | 91 void RenderBufferCache::deleteBuffer(RenderBuffer* buffer) { 94 RenderBuffer::formatName(buffer->getFormat()), 110 RenderBuffer* RenderBufferCache::get(GLenum format, const uint32_t width, const uint32_t height) { 111 RenderBuffer* buffer = NULL; 124 RenderBuffer::formatName(format), width, height); 126 buffer = new RenderBuffer(format, width, height); 129 RenderBuffer::formatName(format), width, height); 138 bool RenderBufferCache::put(RenderBuffer* buffer) { 146 RenderBuffer* victim = mCache.itemAt(position).mBuffer; 157 RenderBuffer [all...] |
H A D | RenderBufferCache.h | 22 #include "RenderBuffer.h" 42 * (see RenderBuffer::isAllocated()). 48 RenderBuffer* get(GLenum format, const uint32_t width, const uint32_t height); 59 bool put(RenderBuffer* buffer); 88 RenderBufferEntry(RenderBuffer* buffer): 113 RenderBuffer* mBuffer; 119 void deleteBuffer(RenderBuffer* buffer);
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H A D | RenderBuffer.h | 30 struct RenderBuffer { struct in namespace:android::uirenderer 35 RenderBuffer(GLenum format, uint32_t width, uint32_t height): function in struct:android::uirenderer::RenderBuffer 41 ~RenderBuffer() { 189 }; // struct RenderBuffer
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H A D | Layer.h | 33 #include "RenderBuffer.h" 187 inline void setStencilRenderBuffer(RenderBuffer* renderBuffer) { 188 if (RenderBuffer::isStencilBuffer(renderBuffer->getFormat())) { 197 inline RenderBuffer* getStencilRenderBuffer() const { 352 RenderBuffer* stencil;
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H A D | OpenGLRenderer.cpp | 1447 RenderBuffer* buffer = mCaches.renderBufferCache.get(
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