Searched refs:RenderBuffer (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderBufferCache.cpp91 void RenderBufferCache::deleteBuffer(RenderBuffer* buffer) {
94 RenderBuffer::formatName(buffer->getFormat()),
110 RenderBuffer* RenderBufferCache::get(GLenum format, const uint32_t width, const uint32_t height) {
111 RenderBuffer* buffer = NULL;
124 RenderBuffer::formatName(format), width, height);
126 buffer = new RenderBuffer(format, width, height);
129 RenderBuffer::formatName(format), width, height);
138 bool RenderBufferCache::put(RenderBuffer* buffer) {
146 RenderBuffer* victim = mCache.itemAt(position).mBuffer;
157 RenderBuffer
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H A DRenderBufferCache.h22 #include "RenderBuffer.h"
42 * (see RenderBuffer::isAllocated()).
48 RenderBuffer* get(GLenum format, const uint32_t width, const uint32_t height);
59 bool put(RenderBuffer* buffer);
88 RenderBufferEntry(RenderBuffer* buffer):
113 RenderBuffer* mBuffer;
119 void deleteBuffer(RenderBuffer* buffer);
H A DRenderBuffer.h30 struct RenderBuffer { struct in namespace:android::uirenderer
35 RenderBuffer(GLenum format, uint32_t width, uint32_t height): function in struct:android::uirenderer::RenderBuffer
41 ~RenderBuffer() {
189 }; // struct RenderBuffer
H A DLayer.h33 #include "RenderBuffer.h"
187 inline void setStencilRenderBuffer(RenderBuffer* renderBuffer) {
188 if (RenderBuffer::isStencilBuffer(renderBuffer->getFormat())) {
197 inline RenderBuffer* getStencilRenderBuffer() const {
352 RenderBuffer* stencil;
H A DOpenGLRenderer.cpp1447 RenderBuffer* buffer = mCaches.renderBufferCache.get(

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