Searched refs:RestoreActiveTextureUnitBinding (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/ui/gl/
H A Dgl_state_restorer.h23 virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0;
H A Dscoped_binders.cc62 state_restorer_->RestoreActiveTextureUnitBinding(target_);
/external/chromium_org/gpu/command_buffer/service/
H A Dgl_state_restorer_impl.cc37 void GLStateRestorerImpl::RestoreActiveTextureUnitBinding(unsigned int target) { function in class:gpu::GLStateRestorerImpl
39 decoder_->RestoreActiveTextureUnitBinding(target);
H A Dgl_state_restorer_impl.h30 virtual void RestoreActiveTextureUnitBinding(unsigned int target) OVERRIDE;
H A Dcontext_state.h114 void RestoreActiveTextureUnitBinding(unsigned int target) const;
H A Dgles2_cmd_decoder.h150 virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0;
H A Dgles2_cmd_decoder_mock.h68 RestoreActiveTextureUnitBinding, void(unsigned int target));
H A Dcontext_state.cc186 void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const { function in class:gpu::gles2::ContextState
H A Dgles2_cmd_decoder.cc609 virtual void RestoreActiveTextureUnitBinding(
611 state_.RestoreActiveTextureUnitBinding(target);

Completed in 299 milliseconds