Searched refs:SK_ALWAYS_INLINE (Results 1 - 12 of 12) sorted by relevance
/external/chromium_org/third_party/skia/src/opts/ |
H A D | SkBitmapProcState_filter_neon.h | 25 static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y, 59 static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y,
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/external/skia/src/opts/ |
H A D | SkBitmapProcState_filter_neon.h | 25 static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y, 59 static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y,
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/external/chromium_org/third_party/skia/src/core/ |
H A D | SkRecordPattern.h | 112 SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) { 119 SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* end) {
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H A D | SkAntiRun.h | 48 SK_ALWAYS_INLINE int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha,
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/external/skia/src/core/ |
H A D | SkRecordPattern.h | 108 SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) { 115 SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* end) {
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H A D | SkAntiRun.h | 48 SK_ALWAYS_INLINE int add(int x, U8CPU startAlpha, int middleCount, U8CPU stopAlpha,
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/external/chromium_org/third_party/skia/include/core/ |
H A D | SkPostConfig.h | 338 * you can use SK_ALWAYS_INLINE to force inlining. E.g. 340 * SK_ALWAYS_INLINE void someMethod() { ... } // should always be inlined 342 #if !defined(SK_ALWAYS_INLINE) 344 # define SK_ALWAYS_INLINE __forceinline macro 346 # define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline macro
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H A D | SkFixed.h | 113 SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x)
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H A D | SkColorPriv.h | 528 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) {
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/external/skia/include/core/ |
H A D | SkPostConfig.h | 338 * you can use SK_ALWAYS_INLINE to force inlining. E.g. 340 * SK_ALWAYS_INLINE void someMethod() { ... } // should always be inlined 342 #if !defined(SK_ALWAYS_INLINE) 344 # define SK_ALWAYS_INLINE __forceinline macro 346 # define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline macro
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H A D | SkFixed.h | 113 SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x)
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H A D | SkColorPriv.h | 529 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) {
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