Searched refs:SkScalarCeilToScalar (Results 1 - 12 of 12) sorted by relevance

/external/chromium_org/third_party/skia/gm/
H A Dconvexpolyeffect.cpp151 x += SkScalarCeilToScalar(path->getBounds().width() + 10.f);
164 y += SkScalarCeilToScalar(path->getBounds().height() + 20.f);
203 x += SkScalarCeilToScalar(rect.width() + 10.f);
211 x += SkScalarCeilToScalar(iter.get()->width() + 10.f);
216 y += SkScalarCeilToScalar(iter.get()->height() + 20.f);
/external/skia/gm/
H A Dconvexpolyeffect.cpp158 x += SkScalarCeilToScalar(path->getBounds().width() + 10.f);
171 y += SkScalarCeilToScalar(path->getBounds().height() + 20.f);
211 x += SkScalarCeilToScalar(rect.width() + 10.f);
219 x += SkScalarCeilToScalar(iter.get()->width() + 10.f);
224 y += SkScalarCeilToScalar(iter.get()->height() + 20.f);
/external/chromium_org/third_party/skia/include/core/
H A DSkScalar.h78 #define SkScalarCeilToScalar(x) sk_float_ceil(x) macro
H A DSkRect.h796 SkScalarCeilToScalar(fRight),
797 SkScalarCeilToScalar(fBottom));
/external/chromium_org/third_party/skia/src/animator/
H A DSkDisplayMath.cpp158 scalarResult = SkScalarCeilToScalar(input);
/external/skia/include/core/
H A DSkScalar.h78 #define SkScalarCeilToScalar(x) sk_float_ceil(x) macro
H A DSkRect.h798 SkScalarCeilToScalar(fRight),
799 SkScalarCeilToScalar(fBottom));
/external/skia/src/animator/
H A DSkDisplayMath.cpp158 scalarResult = SkScalarCeilToScalar(input);
/external/chromium_org/third_party/skia/src/effects/
H A DSkBlurMaskFilter.cpp704 pdman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma()));
1060 float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f);
1089 float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f);
H A DSkPerlinNoiseShader.cpp220 SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
233 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
/external/skia/src/effects/
H A DSkBlurMaskFilter.cpp692 uman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma()));
1047 float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f);
1076 float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f);
H A DSkPerlinNoiseShader.cpp210 SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
223 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;

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