Searched refs:TestTexture (Results 1 - 7 of 7) sorted by relevance

/external/chromium_org/cc/test/
H A Dordered_texture_map.h16 struct TestTexture;
23 void Append(GLuint id, scoped_refptr<TestTexture> texture);
24 void Replace(GLuint id, scoped_refptr<TestTexture> texture);
31 scoped_refptr<TestTexture> TextureForId(GLuint id);
35 typedef base::hash_map<GLuint, scoped_refptr<TestTexture> >
H A Dtest_texture.h19 struct TestTexture : public base::RefCounted<TestTexture> { struct in namespace:cc
20 TestTexture();
34 friend class base::RefCounted<TestTexture>;
35 ~TestTexture();
H A Dtest_texture.cc19 TestTexture::TestTexture() : format(RGBA_8888) { function in class:cc::TestTexture
29 TestTexture::~TestTexture() {}
31 void TestTexture::Reallocate(const gfx::Size& size, ResourceFormat format) {
37 bool TestTexture::IsValidParameter(GLenum pname) {
H A Dordered_texture_map.cc17 scoped_refptr<TestTexture> texture) {
26 scoped_refptr<TestTexture> texture) {
50 scoped_refptr<TestTexture> OrderedTextureMap::TextureForId(GLuint id) {
52 scoped_refptr<TestTexture> texture = textures_[id];
H A Dtest_web_graphics_context_3d.cc181 namespace_->textures.Append(ids[i], new TestTexture());
265 namespace_->textures.Append(kExternalTextureId, new TestTexture());
332 scoped_refptr<TestTexture> TestWebGraphicsContext3D::BoundTexture(
693 scoped_refptr<TestTexture> texture = BoundTexture(target);
703 scoped_refptr<TestTexture> texture = BoundTexture(target);
705 TestTexture::TextureParametersMap::iterator it = texture->params.find(pname);
H A Dtest_web_graphics_context_3d.h434 scoped_refptr<TestTexture> BoundTexture(GLenum target);
/external/chromium_org/cc/resources/
H A Dresource_provider_unittest.cc129 scoped_refptr<TestTexture> texture) {
138 scoped_refptr<TestTexture> ConsumeTexture(const GLbyte* mailbox_name,
149 return scoped_refptr<TestTexture>();
159 typedef base::hash_map<unsigned, scoped_refptr<TestTexture> > TextureMap;
276 scoped_refptr<TestTexture> texture =
286 scoped_refptr<TestTexture> texture = BoundTexture(GL_TEXTURE_2D);
320 scoped_refptr<TestTexture> texture = BoundTexture(GL_TEXTURE_2D);
340 scoped_refptr<TestTexture> texture;

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