Searched refs:Texture (Results 1 - 25 of 355) sorted by relevance

1234567891011>>

/external/replicaisland/src/com/replica/replicaisland/
H A DTexture.java22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture
25 public class Texture extends AllocationGuard { class in inherits:AllocationGuard
32 public Texture() { method in class:Texture
H A DAnimationFrame.java28 public Texture texture;
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
H A DDebugSystem.java27 private Texture mRedBoxTexture;
28 private Texture mBlueBoxTexture;
29 private Texture mOutlineBoxTexture;
30 private Texture mRedCircleTexture;
31 private Texture mBlueCircleTexture;
32 private Texture mOutlineCircleTexture;
70 Texture texture = getTexture(shapeType, colorType);
83 private final Texture getTexture(int shapeType, int colorType) {
84 Texture result = null;
H A DTextureLibrary.java33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to
36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to
42 Texture[] mTextureHash;
50 mTextureHash = new Texture[DEFAULT_SIZE];
52 mTextureHash[x] = new Texture();
67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already
68 * been allocated for this id, the previously allocated Texture object is returned.
72 public Texture allocateTexture(int resourceID) {
73 Texture texture = getTextureByResource(resourceID);
82 public Texture loadTextur
[all...]
H A DDrawableObject.java52 public Texture getTexture() {
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dtexstate.h3 * Texture state management.
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
H A Dtexstate.c28 * Texture state handling.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
77 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture
[all...]
H A Dsamplerobj.h34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
/external/mesa3d/src/mesa/main/
H A Dtexstate.h3 * Texture state management.
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
H A Dtexstate.c28 * Texture state handling.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
77 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture
[all...]
H A Dsamplerobj.h34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
/external/chromium_org/gpu/command_buffer/service/
H A Dmailbox_manager.h23 class Texture;
32 Texture* ConsumeTexture(unsigned target, const Mailbox& mailbox);
37 Texture* texture);
48 void TextureDeleted(Texture* texture);
61 void InsertTexture(TargetName target_name, Texture* texture);
69 typedef std::multimap<Texture*, TargetName> TextureToMailboxMap;
H A Dmailbox_synchronizer.h27 class Texture;
40 Texture* CreateTextureFromMailbox(unsigned target, const Mailbox& mailbox);
45 void TextureDeleted(Texture* texture);
84 typedef std::map<Texture*, TextureVersion> TextureMap;
92 void UpdateTextureLocked(Texture* texture, TextureVersion& texture_version);
H A Dtexture_definition.h20 class Texture;
44 Texture* texture,
49 Texture* CreateTexture() const;
50 void UpdateTexture(Texture* texture) const;
56 bool Matches(const Texture* texture) const;
H A Dmailbox_manager_unittest.cc47 Texture* CreateTexture() {
48 return new Texture(1);
51 void SetTarget(Texture* texture, GLenum target, GLuint max_level) {
56 Texture* texture,
80 GLenum SetParameter(Texture* texture, GLenum pname, GLint param) {
84 void DestroyTexture(Texture* texture) {
99 Texture* texture = CreateTexture();
118 Texture* texture = CreateTexture();
146 Texture* texture1 = CreateTexture();
147 Texture* texture
[all...]
H A Dmailbox_manager.cc26 Texture* MailboxManager::ConsumeTexture(unsigned target,
37 Texture* texture = sync_->CreateTextureFromMailbox(target, mailbox);
50 Texture* texture) {
63 void MailboxManager::InsertTexture(TargetName target_name, Texture* texture) {
71 void MailboxManager::TextureDeleted(Texture* texture) {
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_tex.c53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_tex.c53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DFramebufferAttachment.h15 #include "Texture.h"
70 virtual Texture *getTexture() = 0;
83 TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index);
98 virtual Texture *getTexture();
105 BindingPointer<Texture> mTexture;
127 virtual Texture *getTexture();

Completed in 604 milliseconds

1234567891011>>