Searched refs:Texture3DShader (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp159 class Texture3DShader : public sglr::ShaderProgram class in namespace:deqp::gles3::Functional::FboTestUtil
162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
163 ~Texture3DShader (void) {}
H A Des3fFboTestUtil.cpp668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) function in class:deqp::gles3::Functional::FboTestUtil::Texture3DShader
708 void Texture3DShader::setDepth (float depth)
713 void Texture3DShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
719 void Texture3DShader::setUniforms (sglr::Context& gl, deUint32 program) const
729 void Texture3DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
740 void Texture3DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
H A Des3fFboColorbufferTests.cpp620 Texture3DShader tdTexShader (glu::getSampler3DType(texFmt), glu::TYPE_FLOAT_VEC4);
H A Des3fTextureSpecificationTests.cpp553 Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4);

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