/external/deqp/framework/opengl/ |
H A D | gluTexture.hpp | 231 class TextureCubeArray class in namespace:glu 234 TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers); 235 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers); 236 ~TextureCubeArray (void); 240 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; } 241 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; } 245 TextureCubeArray (const TextureCubeArray& other); // Not allowed! 246 TextureCubeArray& operator= (const TextureCubeArray [all...] |
H A D | gluTexture.cpp | 629 // TextureCubeArray 631 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) function in class:glu::TextureCubeArray 643 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) function in class:glu::TextureCubeArray 655 TextureCubeArray::~TextureCubeArray (void) 661 void TextureCubeArray::upload (void)
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 137 const glu::TextureCubeArray* texture; 147 FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_, const tcu::Vec2& layerRange_) 156 glu::TextureCubeArray* m_gradientTex; 157 glu::TextureCubeArray* m_gridTex; 212 m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 213 m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 265 const glu::TextureCubeArray* const tex0 = m_gradientTex; 266 const glu::TextureCubeArray* const tex1 = m_gridTex;
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H A D | es31fTextureFormatTests.cpp | 96 glu::TextureCubeArray* m_texture; 140 ? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit internal format. 141 : new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal format.
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H A D | es31fFboTestUtil.cpp | 389 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray;
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/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 1048 class TextureCubeArray : private TextureLevelPyramid class in namespace:tcu 1051 TextureCubeArray (const TextureFormat& format, int size, int depth); 1052 TextureCubeArray (const TextureCubeArray& other); 1053 ~TextureCubeArray (void); 1071 TextureCubeArray& operator= (const TextureCubeArray& other); 1081 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const 1086 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const 1091 inline float TextureCubeArray [all...] |
H A D | tcuTexture.cpp | 3536 // TextureCubeArray 3538 TextureCubeArray::TextureCubeArray (const TextureFormat& format, int size, int depth) 3547 TextureCubeArray::TextureCubeArray (const TextureCubeArray& other) 3556 TextureCubeArray& TextureCubeArray::operator= (const TextureCubeArray& other) 3572 TextureCubeArray [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 43 class TextureCubeArray; 215 const rc::TextureCubeArray* texCubeArray;
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H A D | sglrReferenceContext.hpp | 265 class TextureCubeArray : public Texture class in namespace:sglr::rc 268 TextureCubeArray (deUint32 name = 0); 269 virtual ~TextureCubeArray (void); 801 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray); 826 rc::TextureCubeArray* texCubeArrayBinding; 833 rc::TextureCubeArray defaultCubeArrayTex; 888 rc::TextureCubeArray m_emptyTexCubeArray;
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H A D | sglrReferenceContext.cpp | 577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) 652 case GL_TEXTURE_CUBE_MAP_ARRAY: texObj = new TextureCubeArray (texture); break; 667 case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (texObj)); break; 1220 TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCubeArrayTex; 1382 TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCubeArrayTex; 1746 TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCubeArrayTex; 2201 const TextureCubeArray* texCubeArr = static_cast<const TextureCubeArray*>(texture); 2335 level = dynamic_cast<TextureCubeArray*>(texture)->getLevel(attachment.level); 4532 rc::TextureCubeArray* te [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/ |
H A D | d3d10_1.idl | 112 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
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H A D | d3d11.idl | 878 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
H A D | d3d10_1.idl | 112 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
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H A D | d3d11.idl | 878 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
H A D | d3d11_screen.h | 1086 def_desc.TextureCubeArray.NumCubes = resource->array_size / 6;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
H A D | d3d11_screen.h | 1086 def_desc.TextureCubeArray.NumCubes = resource->array_size / 6;
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