Searched refs:TextureCubeArray (Results 1 - 16 of 16) sorted by relevance

/external/deqp/framework/opengl/
H A DgluTexture.hpp231 class TextureCubeArray class in namespace:glu
234 TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
235 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
236 ~TextureCubeArray (void);
240 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; }
241 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; }
245 TextureCubeArray (const TextureCubeArray& other); // Not allowed!
246 TextureCubeArray& operator= (const TextureCubeArray
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H A DgluTexture.cpp629 // TextureCubeArray
631 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) function in class:glu::TextureCubeArray
643 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) function in class:glu::TextureCubeArray
655 TextureCubeArray::~TextureCubeArray (void)
661 void TextureCubeArray::upload (void)
/external/deqp/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp137 const glu::TextureCubeArray* texture;
147 FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_, const tcu::Vec2& layerRange_)
156 glu::TextureCubeArray* m_gradientTex;
157 glu::TextureCubeArray* m_gridTex;
212 m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth);
213 m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth);
265 const glu::TextureCubeArray* const tex0 = m_gradientTex;
266 const glu::TextureCubeArray* const tex1 = m_gridTex;
H A Des31fTextureFormatTests.cpp96 glu::TextureCubeArray* m_texture;
140 ? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit internal format.
141 : new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal format.
H A Des31fFboTestUtil.cpp389 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray;
/external/deqp/framework/common/
H A DtcuTexture.hpp1048 class TextureCubeArray : private TextureLevelPyramid class in namespace:tcu
1051 TextureCubeArray (const TextureFormat& format, int size, int depth);
1052 TextureCubeArray (const TextureCubeArray& other);
1053 ~TextureCubeArray (void);
1071 TextureCubeArray& operator= (const TextureCubeArray& other);
1081 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const
1086 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const
1091 inline float TextureCubeArray
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H A DtcuTexture.cpp3536 // TextureCubeArray
3538 TextureCubeArray::TextureCubeArray (const TextureFormat& format, int size, int depth)
3547 TextureCubeArray::TextureCubeArray (const TextureCubeArray& other)
3556 TextureCubeArray& TextureCubeArray::operator= (const TextureCubeArray& other)
3572 TextureCubeArray
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/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp43 class TextureCubeArray;
215 const rc::TextureCubeArray* texCubeArray;
H A DsglrReferenceContext.hpp265 class TextureCubeArray : public Texture class in namespace:sglr::rc
268 TextureCubeArray (deUint32 name = 0);
269 virtual ~TextureCubeArray (void);
801 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
826 rc::TextureCubeArray* texCubeArrayBinding;
833 rc::TextureCubeArray defaultCubeArrayTex;
888 rc::TextureCubeArray m_emptyTexCubeArray;
H A DsglrReferenceContext.cpp577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture)
652 case GL_TEXTURE_CUBE_MAP_ARRAY: texObj = new TextureCubeArray (texture); break;
667 case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (texObj)); break;
1220 TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCubeArrayTex;
1382 TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCubeArrayTex;
1746 TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCubeArrayTex;
2201 const TextureCubeArray* texCubeArr = static_cast<const TextureCubeArray*>(texture);
2335 level = dynamic_cast<TextureCubeArray*>(texture)->getLevel(attachment.level);
4532 rc::TextureCubeArray* te
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
H A Dd3d10_1.idl112 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
H A Dd3d11.idl878 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
H A Dd3d10_1.idl112 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
H A Dd3d11.idl878 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_screen.h1086 def_desc.TextureCubeArray.NumCubes = resource->array_size / 6;
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_screen.h1086 def_desc.TextureCubeArray.NumCubes = resource->array_size / 6;

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