Searched refs:TextureLayerImpl (Results 1 - 5 of 5) sorted by relevance

/external/chromium_org/cc/layers/
H A Dtexture_layer_impl.h18 class CC_EXPORT TextureLayerImpl : public LayerImpl { class in namespace:cc
20 static scoped_ptr<TextureLayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
21 return make_scoped_ptr(new TextureLayerImpl(tree_impl, id));
23 virtual ~TextureLayerImpl();
57 TextureLayerImpl(LayerTreeImpl* tree_impl, int id);
77 DISALLOW_COPY_AND_ASSIGN(TextureLayerImpl);
H A Dtexture_layer_impl.cc20 TextureLayerImpl::TextureLayerImpl(LayerTreeImpl* tree_impl, int id) function in class:cc::TextureLayerImpl
36 TextureLayerImpl::~TextureLayerImpl() { FreeTextureMailbox(); }
38 void TextureLayerImpl::SetTextureMailbox(
50 scoped_ptr<LayerImpl> TextureLayerImpl::CreateLayerImpl(
52 return TextureLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
55 void TextureLayerImpl::PushPropertiesTo(LayerImpl* layer) {
58 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(laye
[all...]
H A Dtexture_layer_impl_unittest.cc31 TextureLayerImpl* texture_layer_impl =
32 impl.AddChildToRoot<TextureLayerImpl>();
H A Dtexture_layer_unittest.cc939 bool WillDraw(TextureLayerImpl* layer, DrawMode mode) {
951 // Test conditions for results of TextureLayerImpl::WillDraw under
963 scoped_ptr<TextureLayerImpl> impl_layer =
964 TextureLayerImpl::Create(host_impl_.active_tree(), 1);
972 scoped_ptr<TextureLayerImpl> impl_layer =
973 TextureLayerImpl::Create(host_impl_.active_tree(), 1);
981 scoped_ptr<TextureLayerImpl> impl_layer =
982 TextureLayerImpl::Create(host_impl_.active_tree(), 1);
991 scoped_ptr<TextureLayerImpl> impl_layer =
992 TextureLayerImpl
[all...]
H A Dtexture_layer.cc58 return TextureLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
193 // If we're removed from the tree, the TextureLayerImpl will be destroyed, and
194 // we will need to set the mailbox again on a new TextureLayerImpl the next
239 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer);

Completed in 140 milliseconds