Searched refs:TextureView (Results 1 - 17 of 17) sorted by relevance

/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DCanvasTextureViewActivity.java26 import android.view.TextureView;
31 implements TextureView.SurfaceTextureListener {
32 private TextureView mTextureView;
41 mTextureView = new TextureView(this);
72 private final TextureView mSurface;
75 public RenderingThread(TextureView surface) {
H A DHardwareCanvasTextureViewActivity.java27 import android.view.TextureView;
32 implements TextureView.SurfaceTextureListener {
33 private TextureView mTextureView;
42 mTextureView = new TextureView(this);
73 private final TextureView mView;
77 public RenderingThread(TextureView view) {
H A DGetBitmapActivity.java26 import android.view.TextureView;
36 public class GetBitmapActivity extends Activity implements TextureView.SurfaceTextureListener {
38 private TextureView mTextureView;
46 mTextureView = new TextureView(this);
87 android.util.Log.e("TextureView", "Cannot set preview texture target!", t);
H A DTextureViewActivity.java28 import android.view.TextureView;
40 public class TextureViewActivity extends Activity implements TextureView.SurfaceTextureListener {
42 private TextureView mTextureView;
52 mTextureView = new TextureView(this);
112 android.util.Log.e("TextureView", "Cannot set preview texture target!", t);
H A DGLTextureViewActivity.java31 import android.view.TextureView;
54 public class GLTextureViewActivity extends Activity implements TextureView.SurfaceTextureListener {
56 private TextureView mTextureView;
62 mTextureView = new TextureView(this);
/frameworks/base/rs/java/android/renderscript/
H A DRSTextureView.java22 import android.view.TextureView;
31 public class RSTextureView extends TextureView implements TextureView.SurfaceTextureListener {
144 * TextureView if present.
163 * TextureView.
173 * new object to the TextureView if present.
/frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/
H A DSampleRSActivity.java35 import android.view.TextureView;
36 import android.view.TextureView.SurfaceTextureListener;
43 class TextureViewUpdater implements TextureView.SurfaceTextureListener {
120 TextureView displayView = (TextureView) findViewById(R.id.display);
126 displayView = (TextureView) findViewById(R.id.display2);
132 displayView = (TextureView) findViewById(R.id.display3);
138 displayView = (TextureView) findViewById(R.id.display4);
/frameworks/base/core/java/android/view/
H A DTextureView.java30 * <p>A TextureView can be used to display a content stream. Such a content
34 * <p>TextureView can only be used in a hardware accelerated window. When
35 * rendered in software, TextureView will draw nothing.</p>
37 * <p>Unlike {@link SurfaceView}, TextureView does not create a separate
39 * TextureView to be moved, transformed, animated, etc. For instance, you
40 * can make a TextureView semi-translucent by calling
43 * <p>Using a TextureView is simple: all you need to do is get its
46 * camera preview into a TextureView:</p>
49 * public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener {
51 * private TextureView mTextureVie
104 public class TextureView extends View { class in inherits:View
133 public TextureView(Context context) { method in class:TextureView
144 public TextureView(Context context, AttributeSet attrs) { method in class:TextureView
158 public TextureView(Context context, AttributeSet attrs, int defStyleAttr) { method in class:TextureView
176 public TextureView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { method in class:TextureView
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/frameworks/rs/java/tests/LivePreview/src/com/android/rs/livepreview/
H A DCameraPreviewActivity.java37 import android.view.TextureView;
59 implements TextureView.SurfaceTextureListener, Camera.PreviewCallback {
63 private TextureView mPreviewView;
68 //private TextureView mFormatView;
80 private TextureView mOutputView;
100 mPreviewView = (TextureView) findViewById(R.id.preview_view);
101 mOutputView = (TextureView) findViewById(R.id.format_view);
H A DRsYuv.java29 import android.view.TextureView;
38 public class RsYuv implements TextureView.SurfaceTextureListener
/frameworks/base/core/java/android/app/
H A DActivityView.java34 import android.view.TextureView;
35 import android.view.TextureView.SurfaceTextureListener;
49 private final TextureView mTextureView;
93 mTextureView = new TextureView(context);
/frameworks/base/services/core/java/com/android/server/display/
H A DOverlayDisplayWindow.java32 import android.view.TextureView;
35 import android.view.TextureView.SurfaceTextureListener;
80 private TextureView mTextureView;
187 mTextureView = (TextureView)mWindowContent.findViewById(
/frameworks/base/core/java/android/transition/
H A DCrossfade.java31 import android.view.TextureView;
42 * <p>Note: This transition is not compatible with {@link TextureView}
273 if (view instanceof TextureView) {
274 bitmap = ((TextureView) view).getBitmap();
H A DTransition.java34 import android.view.TextureView;
62 * or {@link TextureView}, due to the way that these views are displayed
66 * TextureView is more compatible with transitions in general, but some
68 * with TextureView because they rely on {@link ViewOverlay} functionality,
69 * which does not currently work with TextureView.</p>
/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
H A DSurfaceAndTextureViews.java27 import android.view.TextureView;
151 static private class SimpleTextureView extends TextureView implements TextureView.SurfaceTextureListener {
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
H A DBlockingGLTextureView.java24 import android.view.TextureView;
25 import android.view.TextureView.SurfaceTextureListener;
35 * A TextureView that supports blocking rendering for synchronous drawing
37 public class BlockingGLTextureView extends TextureView
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
H A DImageProcessingActivityJB.java31 import android.view.TextureView;
47 TextureView.SurfaceTextureListener {
96 static public class SizedTV extends TextureView {
159 private TextureView mDisplayView;
190 Processor(RenderScript rs, TextureView v, boolean benchmarkMode) {
224 // bits with a TextureView. This is more efficient than using a bitmap.
279 // If we are not outputting directly to the TextureView we need to copy from
285 // queue the update of the TextureView with the allocation contents
415 // If we are not outputting directly to the TextureView we need to copy from
421 // queue the update of the TextureView wit
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